144,593 Commits over 4,413 Days - 1.37cph!

11 Years Ago
m249 viewmodel + worldmodel + sounds/special fx
11 Years Ago
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11 Years Ago
Twig LODs fix
11 Years Ago
Added maxthreads convar (number of threads to use for the procedural world generation, defaults to processor thread count)
11 Years Ago
merge from main
11 Years Ago
backup - stone
11 Years Ago
Ramp construction socket (used for roof)
11 Years Ago
backup - wood
11 Years Ago
AK47 material updates
11 Years Ago
updated ak47 material values
11 Years Ago
backup - metal
11 Years Ago
Missing folder f!'@#]p/?plastic
11 Years Ago
Merge from main
11 Years Ago
Cherry picking Vince's door material fix
11 Years Ago
Merge from main
11 Years Ago
Door prefab updates for the new stability backend
11 Years Ago
backup - metal
11 Years Ago
backup - metal
11 Years Ago
Shutter, embrasure and window bar prefab updates for the new socket features
11 Years Ago
Some misc fixes
11 Years Ago
backup
11 Years Ago
merge from building_atlases
11 Years Ago
fixed napalm issues
11 Years Ago
fixed most napalm extinguishing right after spawn from helicopter rockets
11 Years Ago
m249 implemented
11 Years Ago
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11 Years Ago
Window shutter sockets work like doorway sockets (placement rotation)
11 Years Ago
Window bar sockets also work like doorway sockets rotation wise (since the armored window has two different looking sides)
11 Years Ago
SocketHandle for window bars, embrasures and shutters
11 Years Ago
m249 balance + loot
11 Years Ago
Fixed mismatch between volumes under water and refraction Fixed specular below water; added underwater shader Added chromatic dispersion to water refraction; ramped up distortion for low freq waves
11 Years Ago
WIP
11 Years Ago
merge from main
11 Years Ago
fixed some issues with the attachments being offset on the m249
11 Years Ago
m249 not user craftable
11 Years Ago
ak47 ironsight target tweaks
11 Years Ago
VFX WIP
11 Years Ago
11 Years Ago
Merge from main
11 Years Ago
maxthreads convar defaults to 8
11 Years Ago
merge from main
11 Years Ago
Doorway and window deployables are easier to rotate when placing them
11 Years Ago
armored gibs
11 Years Ago
metal gibs
11 Years Ago
metal gibs meta/prefab update
11 Years Ago
Entity neighbour linking is load balanced on the client
11 Years Ago
stone gibs
11 Years Ago
Deepness based refraction scaling; switched to perlin based high-freq refr; refr disabled in medium quality
11 Years Ago
wood gibs
11 Years Ago
twig gibs