255,314 Commits over 3,990 Days - 2.67cph!
Just check for .plastic folder
[D11] Tweaked LOD distances on held items and weapon mods from QA LOD popping list
[D11] + Spheretank_storage_tank LOD tweak
Results from baking are now exported into the project.
[D11] + Harbor 1 - scene to prefab with SLOD
updated vm guitar anims
Added vm jerrycan guitar anims
Added jerrycan vm animator, hooked up in vm prefab
[D11] + trailer_a culling fix in Harbor_1
[D11] Crossplay changes Platform specific logos next to servers/uid's and Gamertags. Player blocking and blocked players automatically muted.
[D11] +Another set of LOD tweaks, Harbour/Harbour 2 should be checked over
Styled component SafeArea
Reset runspeed every frame like we used to, even if we are sprinting/walking
Colours and Styles for Navigation/Header + SafeAreaView
[D11] Wooden Cabins A to E. External Cabin Structures collapsed to single mesh with updated collisions.
[d11][dtls] endian messup
[D11][DTLS] Removed memorybinstream. Superflous code.
[D11] + First set of LOD tweaks continued
[D11] + First set of LOD tweaks
[D11] Symbols for Unity supplied plugins July 2018 QFE5
Added poolable component to all static rocks, rock formations, cliffs, icebergs and ice sheets (which adds them to the world grid)
ProceduralObject now works with world grid
[D11][DTLS] "Fix" to DTLS disconnect. Still needs a bit more work though.
[D11] Rejigged Mixer levels for TRC check
[D11][UI][#3079] Fixed missing button prompt. Fixed translation broken translation key
[D11] PS4 BETA don't include trophy pack
[D11] Added late game items for QA test
[D11] Water_well_a through e SLODS, + Harbor 2 SLOD. There are some autogen issues with these that I am yet to find a fix for.
directoryEmpty shoudl probably return
[D11] Fixed borked Chainlink Fence LODs, shouldn't look so stanky now; Also tidied up Kerb LODs in same folder
[D11] Remove client var from #if
[D11] Fix defines...maybe
[D11][UI] Implemented autosave notification
[D11] Fixing "Assets\Content\Props\tires" and other misc LODs
Don't show marker data in Create menu
[D11] Tweaks to a few prefabs
Audio bundle fixes
Don't preload content.undle
[D11] LOD bug fixes for two prefabs, Scale issues for cave_well_a and ice_lake_a
Update Jerry Can Guitar name