255,817 Commits over 3,990 Days - 2.67cph!

5 Years Ago
Floating addons do not show rate and install buttons and cannot be disabled
5 Years Ago
Add branch name in exception report
5 Years Ago
Fixed a possibility of the hero showing when in game
5 Years Ago
Removed linux client from Steam upload
5 Years Ago
Only take LOD0 for legs Apply lean offset when mounted too Fixed skin colour not always applying correctly to legs Manually control the spine on leg models Fixed NRE in BaseViewModel
5 Years Ago
Added some prefabs to spawn monuments Added said prefabs to project_gaea for science
5 Years Ago
[D11] Gas_Station SLOD
5 Years Ago
macos signing/notarization
5 Years Ago
Cave LOD's upto LOD3 with final LOD mesh having vertex colours
5 Years Ago
[D11] SLOD for Supermarket
5 Years Ago
[D11] Fixes savegame upgrade
5 Years Ago
backup forest pop work
5 Years Ago
Skip prefabs that cannot be found when spawning the world (custom map fix)
5 Years Ago
Cherry picking 42475 and 42479
5 Years Ago
[D11] Adds savegame upgrade from 169 to 171
5 Years Ago
MonumentNode fix
5 Years Ago
Deferred mesh decal fix for out-of-range errors on invalid meshes
5 Years Ago
[D11] + Updated game manifest, attempting to fix local server (Josh)
5 Years Ago
[D11][UI] Don't load debug ui in master builds in game, removed unneeded main menu videos
5 Years Ago
Added monument nodes (spawn monuments in predefined locations on a map)
5 Years Ago
[D11] particle system optimisation in Prefabs\Weapons
5 Years Ago
Highligh workshop campaigns with a new update
5 Years Ago
+ Changes to particle systems for bullet hits
5 Years Ago
Added camzoomspeed and camlookspeed
5 Years Ago
merge from main
5 Years Ago
Legs don't need to cast a shadow
5 Years Ago
Scale the Viewmodel Z between 0.4 and 0.7 so it doesn't clip through your knees
5 Years Ago
[D11] XB1 BETA build (NOT ENABLED)
5 Years Ago
Made debugcamera_autosave and debugcamera_autoload saved to config Added debugcamera_preserve and debugcamera_preserve_default convars to toggle saving to file
5 Years Ago
Set player_model.prefab up for legs
5 Years Ago
Added/populated SkinnedMultiMesh.Part.Wearable
5 Years Ago
Lean forward slightly when looking down Don't crouch offset the camera when jumping (consistent with the player model)
5 Years Ago
Limit down look angle slightly
5 Years Ago
Added Wearable.HideInFirstPerson (optional, optimization)
5 Years Ago
Added PlayerModel.Legs
5 Years Ago
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5 Years Ago
Cave LOD's upto level 3 with vertex colours on final LOD mesh
5 Years Ago
[D11] merges first time save bugfix
5 Years Ago
[D11] Server save fix
5 Years Ago
[D11] Set up the remaining LOD groups in Content\Props
5 Years Ago
[D11] Adds in major server changes. entity caching, network traffic optimisation and more. even adds the new mastered music files.
5 Years Ago
[D11] Merge with main
5 Years Ago
Cherry pick CS 42333 (benchmark fixed res windowed)
5 Years Ago
updated seating modules
5 Years Ago
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5 Years Ago
Fixed double-added-entity bug. Reduced redundant data about modules and items. Removed ModuleItemInfo class and dictionary.
5 Years Ago
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5 Years Ago
few vfx test files for later use
5 Years Ago
Updated terrain sampling API, related SFs and shaders Added vertex alpha terrain blending
5 Years Ago
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