255,817 Commits over 3,990 Days - 2.67cph!
Floating addons do not show rate and install buttons and cannot be disabled
Add branch name in exception report
Fixed a possibility of the hero showing when in game
Removed linux client from Steam upload
Only take LOD0 for legs
Apply lean offset when mounted too
Fixed skin colour not always applying correctly to legs
Manually control the spine on leg models
Fixed NRE in BaseViewModel
Added some prefabs to spawn monuments
Added said prefabs to project_gaea for science
macos signing/notarization
Cave LOD's upto LOD3 with final LOD mesh having vertex colours
[D11] SLOD for Supermarket
[D11] Fixes savegame upgrade
Skip prefabs that cannot be found when spawning the world (custom map fix)
[D11] Adds savegame upgrade from 169 to 171
Deferred mesh decal fix for out-of-range errors on invalid meshes
[D11] + Updated game manifest, attempting to fix local server (Josh)
[D11][UI] Don't load debug ui in master builds in game, removed unneeded main menu videos
Added monument nodes (spawn monuments in predefined locations on a map)
[D11] particle system optimisation in Prefabs\Weapons
Highligh workshop campaigns with a new update
+ Changes to particle systems for bullet hits
Added camzoomspeed and camlookspeed
Legs don't need to cast a shadow
Scale the Viewmodel Z between 0.4 and 0.7 so it doesn't clip through your knees
[D11] XB1 BETA build (NOT ENABLED)
Made debugcamera_autosave and debugcamera_autoload saved to config
Added debugcamera_preserve and debugcamera_preserve_default convars to toggle saving to file
Set player_model.prefab up for legs
Added/populated SkinnedMultiMesh.Part.Wearable
Lean forward slightly when looking down
Don't crouch offset the camera when jumping (consistent with the player model)
Limit down look angle slightly
Added Wearable.HideInFirstPerson (optional, optimization)
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Cave LOD's upto level 3 with vertex colours on final LOD mesh
[D11] merges first time save bugfix
[D11] Set up the remaining LOD groups in Content\Props
[D11] Adds in major server changes. entity caching, network traffic optimisation and more. even adds the new mastered music files.
Cherry pick CS
42333 (benchmark fixed res windowed)
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Fixed double-added-entity bug. Reduced redundant data about modules and items. Removed ModuleItemInfo class and dictionary.
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few vfx test files for later use
Updated terrain sampling API, related SFs and shaders
Added vertex alpha terrain blending
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