255,759 Commits over 3,990 Days - 2.67cph!
Added Wearable.ExtraLeanBack, to allow per clothing item adjustment (if armour gets in eyes etc)
Fixed main menu scaling on lower than widescreen resolutions
[D11] Enable PS4/XB1 BETA builds
Expose transition duration on InstrumentStateBehaviour
New Instrument State Behaviour class to simplify making so many note<->note transitions on viewmodel
Added a recentlyPlayed bool so hands don't revert to idle and back when rapidly playing the same note
Fixed the ragdoll debug scene
VFX files for later
Some cleanup.
Updated RandomModular gen to remove outdated modules
Fixed case where cursor could be hidden in the main menu
ListMenu refactor
Merge branch 'master' of SpaceUsurperUnity
Code review: Use Facepunch.Pool for lists
Another manifest rebuild, and prefab GUID fix
Updated fuel tank collider to match its new model location
More efficient get for firstSocketIndex on the server+ prefab fix
Remove unused methods for module destruction
Exposed viewmodel bob settings
fix wrong number of shield bubble effects showing
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
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Rebind SkinnedMeshRenderer editor script
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updated WIP module, getting latest
Exposed instruments audio slider in options menu
Finished Oil Rig 2 & S2P
Various prefab fixery.
Better world scale on the generic diffusion profiles.
Merge from Main -> Vehicles
Visual group enum for Thai
Put VehicleModuleManagerInventory in the modular namespace
merge from Deferredmeshdecal-fix
Enabled AO-based specular occlusion on all shaders + ASE template
[D11] Particle system optimisation in Prefabs\Weapons
Tighten IsEntityPositionReasonable bounds to avoid crashes
Don't read LUMP_DISP_LIGHTMAP_ALPHAS since its data is not used
Increased maxiumum Engine Hunk Size to 128MB, from 48MB
Floating addons do not show rate and install buttons and cannot be disabled
Add branch name in exception report
Fixed a possibility of the hero showing when in game
Removed linux client from Steam upload
Only take LOD0 for legs
Apply lean offset when mounted too
Fixed skin colour not always applying correctly to legs
Manually control the spine on leg models
Fixed NRE in BaseViewModel
Added some prefabs to spawn monuments
Added said prefabs to project_gaea for science
macos signing/notarization