255,759 Commits over 3,990 Days - 2.67cph!

5 Years Ago
Added Wearable.ExtraLeanBack, to allow per clothing item adjustment (if armour gets in eyes etc)
5 Years Ago
forest pop v3 backup
5 Years Ago
Fixed main menu scaling on lower than widescreen resolutions
5 Years Ago
[D11] Enable PS4/XB1 BETA builds
5 Years Ago
Expose transition duration on InstrumentStateBehaviour
5 Years Ago
Update manifest
5 Years Ago
New Instrument State Behaviour class to simplify making so many note<->note transitions on viewmodel Added a recentlyPlayed bool so hands don't revert to idle and back when rapidly playing the same note
5 Years Ago
Fixed the ragdoll debug scene VFX files for later Some cleanup.
5 Years Ago
Updated RandomModular gen to remove outdated modules
5 Years Ago
Fixed case where cursor could be hidden in the main menu ListMenu refactor Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Code review: Use Facepunch.Pool for lists
5 Years Ago
Another manifest rebuild, and prefab GUID fix
5 Years Ago
Updated fuel tank collider to match its new model location
5 Years Ago
More efficient get for firstSocketIndex on the server+ prefab fix
5 Years Ago
Test map vehicle edit
5 Years Ago
Remove unused methods for module destruction
5 Years Ago
Exposed viewmodel bob settings
5 Years Ago
fix wrong number of shield bubble effects showing Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
getting latest
5 Years Ago
Image meta file updates
5 Years Ago
Rebuilt manifest
5 Years Ago
More error handling
5 Years Ago
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5 Years Ago
Rebind SkinnedMeshRenderer editor script
5 Years Ago
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5 Years Ago
updated WIP module, getting latest
5 Years Ago
Compile fix
5 Years Ago
Exposed instruments audio slider in options menu
5 Years Ago
Reapply HUD changes
5 Years Ago
Merge from main
5 Years Ago
Finished Oil Rig 2 & S2P Various prefab fixery. Better world scale on the generic diffusion profiles.
5 Years Ago
merge from main
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Spacesuit art assets
5 Years Ago
Visual group enum for Thai
5 Years Ago
Put VehicleModuleManagerInventory in the modular namespace
5 Years Ago
cherrypicking #42495
5 Years Ago
merge from Deferredmeshdecal-fix
5 Years Ago
Enabled AO-based specular occlusion on all shaders + ASE template
5 Years Ago
[D11] Particle system optimisation in Prefabs\Weapons
5 Years Ago
Tighten IsEntityPositionReasonable bounds to avoid crashes
5 Years Ago
Don't read LUMP_DISP_LIGHTMAP_ALPHAS since its data is not used Increased maxiumum Engine Hunk Size to 128MB, from 48MB
5 Years Ago
Floating addons do not show rate and install buttons and cannot be disabled
5 Years Ago
Add branch name in exception report
5 Years Ago
Fixed a possibility of the hero showing when in game
5 Years Ago
Removed linux client from Steam upload
5 Years Ago
Only take LOD0 for legs Apply lean offset when mounted too Fixed skin colour not always applying correctly to legs Manually control the spine on leg models Fixed NRE in BaseViewModel
5 Years Ago
Added some prefabs to spawn monuments Added said prefabs to project_gaea for science
5 Years Ago
[D11] Gas_Station SLOD
5 Years Ago
macos signing/notarization