255,823 Commits over 3,990 Days - 2.67cph!

5 Years Ago
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5 Years Ago
Fixed double-added-entity bug. Reduced redundant data about modules and items. Removed ModuleItemInfo class and dictionary.
5 Years Ago
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5 Years Ago
few vfx test files for later use
5 Years Ago
Updated terrain sampling API, related SFs and shaders Added vertex alpha terrain blending
5 Years Ago
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5 Years Ago
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5 Years Ago
fix switched tuba notes
5 Years Ago
Remaining sub-decks
5 Years Ago
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5 Years Ago
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5 Years Ago
Cleanup some duplication
5 Years Ago
Oil rig 2 backup. Fixed borked prefab
5 Years Ago
Autosave server list, fix map rendering wrong when server info isn't loaded yet
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
Backup b9 project version
5 Years Ago
increases ridable animal max frame budget from 0.334ms to 1ms
5 Years Ago
fixed medium battery max storage
5 Years Ago
merge from main
5 Years Ago
Phrases
5 Years Ago
Extended foliage shader distance fade control to normal and smoothness
5 Years Ago
Merge from main
5 Years Ago
merge from fireball_fixes (compile fix)
5 Years Ago
A bit more info in error message
5 Years Ago
Throw exception if status code is crazy on plastic query
5 Years Ago
commented out DDraw stuff
5 Years Ago
merge into main (actually fixed fireballs)
5 Years Ago
Fixed another cause of an incessant slider sound Include current stage name in sentry tags
5 Years Ago
backup
5 Years Ago
test save
5 Years Ago
comments
5 Years Ago
ddraw stuff
5 Years Ago
vm source files
5 Years Ago
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5 Years Ago
[D11] Ensure correct client defaults are checked in
5 Years Ago
[D11] Set up LOD groups on assets in Content\Props
5 Years Ago
[D11] Network protocol bump
5 Years Ago
[D11] Prevent ammo type check if reload isn't actually held down
5 Years Ago
dof_nudge fix
5 Years Ago
Oil Rig 2 setup
5 Years Ago
[D11] Merge with main
5 Years Ago
fireball debugging
5 Years Ago
Team UI invite panel and chat notification message now show streamer mode name when receiving a team invite in streamer mode.
5 Years Ago
[D11][UI] Removed unused UI assets
5 Years Ago
Added cutoff value to spawn populations
5 Years Ago
merge from LOD_Optimizations_Excavator_Fix
5 Years Ago
S2P Excavator
5 Years Ago
Re-applied LOD changes to Yaw prefab
5 Years Ago
Reverted Excavator_Yaw.prefab to 40563