255,823 Commits over 3,990 Days - 2.67cph!
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Fixed double-added-entity bug. Reduced redundant data about modules and items. Removed ModuleItemInfo class and dictionary.
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few vfx test files for later use
Updated terrain sampling API, related SFs and shaders
Added vertex alpha terrain blending
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Oil rig 2 backup.
Fixed borked prefab
Autosave server list, fix map rendering wrong when server info isn't loaded yet
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Backup
b9 project version
increases ridable animal max frame budget from 0.334ms to 1ms
fixed medium battery max storage
Extended foliage shader distance fade control to normal and smoothness
merge from fireball_fixes (compile fix)
A bit more info in error message
Throw exception if status code is crazy on plastic query
commented out DDraw stuff
merge into main (actually fixed fireballs)
Fixed another cause of an incessant slider sound
Include current stage name in sentry tags
[D11] Ensure correct client defaults are checked in
[D11] Set up LOD groups on assets in Content\Props
[D11] Network protocol bump
[D11] Prevent ammo type check if reload isn't actually held down
Team UI invite panel and chat notification message now show streamer mode name when receiving a team invite in streamer mode.
[D11][UI] Removed unused UI assets
Added cutoff value to spawn populations
merge from LOD_Optimizations_Excavator_Fix
Re-applied LOD changes to Yaw prefab
Reverted Excavator_Yaw.prefab to
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