256,218 Commits over 3,990 Days - 2.68cph!

5 Years Ago
merge from main
5 Years Ago
network++
5 Years Ago
Snow Moulds LOD's upto LOD3 with vertex colour on final LOD
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
cherry pick client-only fix from main
5 Years Ago
client-only fix
5 Years Ago
[D11] Build fix
5 Years Ago
merge from /lockers
5 Years Ago
Recalculate note stop time on all clients, sounds a lot better
5 Years Ago
Fixed notes getting spammed when holding lmb on some instruments
5 Years Ago
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5 Years Ago
update WIP engine module
5 Years Ago
Vehicle garage loot panel WIP
5 Years Ago
Chassis items rename
5 Years Ago
Add interpolation delay to the vehicle lift so it better matches the vehicle's position on the client
5 Years Ago
Remove cowbell deprecated key controller
5 Years Ago
Merge from main
5 Years Ago
Defined vehicle chassis build costs
5 Years Ago
Cleanup before merge
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Instrument null check logs
5 Years Ago
Vehicle garage code
5 Years Ago
Remaining Excavator stuff Exca glass uses HDRP Lit shader Related mat fixes & prefab stuff
5 Years Ago
mutelist load safety check
5 Years Ago
mutelist command now uses a TextTable instead of a manual string builder
5 Years Ago
Json il2cpp fix test
5 Years Ago
Community: * Cleaned up Unused arg of Player.PhysgunUnfreeze() * string.NiceSize calculates MBs not MiBs, etc like the suffix suggests * Added sql.IndexExists() * Added cl_enable_loadingurl (defaults 1)
5 Years Ago
Cleaned up sql.lua
5 Years Ago
container timer remove test
5 Years Ago
Add convar that allows players to disable viewing custom sv_loadingurls (#1265)
5 Years Ago
Added sql.IndexExists. (#1105)
5 Years Ago
[D11] [UI] More consistency fixes to item notification.
5 Years Ago
5 Years Ago
[D11] + Structures\fences_walls 25 items, LOD's added, LOD Group converted, etc
5 Years Ago
Ensure serializable fields are present in both client and server configurations so they don't get lost when importing prefabs with the wrong defines
5 Years Ago
[D11] Set up LOD Group components on various assets
5 Years Ago
Silly Unity reverting light intensities & render distances for no reason
5 Years Ago
Remvoe the unused arg from Player.PhysgunUnfreeze
5 Years Ago
Remove unused argument from the PhysgunUnfreeze call (#1604) [`Player.PhysgunUnfreeze`](https://wiki.garrysmod.com/page/Player/PhysgunUnfreeze) doesn't take any arguments.
5 Years Ago
string.NiceSize KiB/MiB/GiB -> KB/MB/GB (#1615)
5 Years Ago
Updated Stack (Lua object) implementation (Community)
5 Years Ago
Backup
5 Years Ago
Updated Stack implementation (#1566) * Updated Stack implementation - Moved all data to array indicies for faster access - Pop now errors when given invalid args - Pop now returns the last element it popped (solves garrysmod-requests/issues/217) - Various optimisations, biggest being changing table.remove to direct element removal in Pop * Add PopMulti * Make Pop(num>1) return the last element it popped instead of the first
5 Years Ago
Remove the recent chatter stuff to simplify - it's not really needed since adding the chat menu anyway. Move mute list innit to bootstrap.
5 Years Ago
Fixed undonum breaking undo
5 Years Ago
[D11] [UI] Fixed item notifications not appearing on right side.
5 Years Ago
Fixed undoing specific history element breaking Undo logic for newly spawned entities
5 Years Ago
[D11] + structures\dredge LOD Group adjusted