256,218 Commits over 3,990 Days - 2.68cph!
Snow Moulds LOD's upto LOD3 with vertex colour on final LOD
cherry pick client-only fix from main
Recalculate note stop time on all clients, sounds a lot better
Fixed notes getting spammed when holding lmb on some instruments
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Vehicle garage loot panel WIP
Add interpolation delay to the vehicle lift so it better matches the vehicle's position on the client
Remove cowbell deprecated key controller
Defined vehicle chassis build costs
Instrument null check logs
Remaining Excavator stuff
Exca glass uses HDRP Lit shader
Related mat fixes & prefab stuff
mutelist load safety check
mutelist command now uses a TextTable instead of a manual string builder
Community:
* Cleaned up Unused arg of Player.PhysgunUnfreeze()
* string.NiceSize calculates MBs not MiBs, etc like the suffix suggests
* Added sql.IndexExists()
* Added cl_enable_loadingurl (defaults 1)
container timer remove test
Add convar that allows players to disable viewing custom sv_loadingurls (#1265)
Added sql.IndexExists. (#1105)
[D11] [UI] More consistency fixes to item notification.
[D11] + Structures\fences_walls 25 items, LOD's added, LOD Group converted, etc
Ensure serializable fields are present in both client and server configurations so they don't get lost when importing prefabs with the wrong defines
[D11] Set up LOD Group components on various assets
Silly Unity reverting light intensities & render distances for no reason
Remvoe the unused arg from Player.PhysgunUnfreeze
Remove unused argument from the PhysgunUnfreeze call (#1604)
[`Player.PhysgunUnfreeze`](https://wiki.garrysmod.com/page/Player/PhysgunUnfreeze) doesn't take any arguments.
string.NiceSize KiB/MiB/GiB -> KB/MB/GB (#1615)
Updated Stack (Lua object) implementation (Community)
Updated Stack implementation (#1566)
* Updated Stack implementation
- Moved all data to array indicies for faster access
- Pop now errors when given invalid args
- Pop now returns the last element it popped (solves garrysmod-requests/issues/217)
- Various optimisations, biggest being changing table.remove to direct element removal in Pop
* Add PopMulti
* Make Pop(num>1) return the last element it popped instead of the first
Remove the recent chatter stuff to simplify - it's not really needed since adding the chat menu anyway.
Move mute list innit to bootstrap.
Fixed undonum breaking undo
[D11] [UI] Fixed item notifications not appearing on right side.
Fixed undoing specific history element breaking Undo logic for newly spawned entities
[D11] + structures\dredge LOD Group adjusted