256,227 Commits over 3,990 Days - 2.68cph!

5 Years Ago
string.NiceSize KiB/MiB/GiB -> KB/MB/GB (#1615)
5 Years Ago
Updated Stack (Lua object) implementation (Community)
5 Years Ago
Backup
5 Years Ago
Updated Stack implementation (#1566) * Updated Stack implementation - Moved all data to array indicies for faster access - Pop now errors when given invalid args - Pop now returns the last element it popped (solves garrysmod-requests/issues/217) - Various optimisations, biggest being changing table.remove to direct element removal in Pop * Add PopMulti * Make Pop(num>1) return the last element it popped instead of the first
5 Years Ago
Remove the recent chatter stuff to simplify - it's not really needed since adding the chat menu anyway. Move mute list innit to bootstrap.
5 Years Ago
Fixed undonum breaking undo
5 Years Ago
[D11] [UI] Fixed item notifications not appearing on right side.
5 Years Ago
Fixed undoing specific history element breaking Undo logic for newly spawned entities
5 Years Ago
[D11] + structures\dredge LOD Group adjusted
5 Years Ago
[D11] + structures\conveyor_belt LOD Group adjusted
5 Years Ago
Fixed RustText not getting localized on awake Fixed translated main menu options overlaying the contents Removed Translate.OnLanguageChanged list Removed ILanguageChanged Can toggle main menu pages off
5 Years Ago
[D11] + structures\awnings mesh occludee added and LOD Group altered
5 Years Ago
Scene & material fixes.
5 Years Ago
[D11] [UI] Adjusted Server Chat colour slightly.
5 Years Ago
[D11] Art optimisation pull - 1833 changes
5 Years Ago
[D11] Updated manifest
5 Years Ago
[D11] Prefabs/Misc LODs + Structures/Dredge LODs
5 Years Ago
[D11] Fixed Spherical Tank prefab
5 Years Ago
[D11] Industrial_Doors_Static LODS and Interactable Garage Door LODs
5 Years Ago
[D11] + structures\walkways roughly half converted to LOD Group
5 Years Ago
[D11] Added vertex shader LODs to Structures\Harbor
5 Years Ago
Censorship settings
5 Years Ago
Converted remaining std materials to lit base
5 Years Ago
Hunch: Newtonsoft IL2CPP doesn't like nullable datetime
5 Years Ago
Merge from /main/hero
5 Years Ago
Hero Manifest
5 Years Ago
Censorship options on prefabs
5 Years Ago
[D11] Military Tunnel Signs LOD's
5 Years Ago
Added hero convars
5 Years Ago
Added Video.PlayUrl
5 Years Ago
Censorship stuff
5 Years Ago
[D11] Vertex shader LODs added to assets from Prefabs\Clothes
5 Years Ago
5 Years Ago
Garage Door LOD upto LOD3 with the lowest LOD using vertex colours
5 Years Ago
Fixed script baking issues related to aliases
5 Years Ago
merge from main
5 Years Ago
Account message fixes Language popup fix Fixed finger cursor position offset
5 Years Ago
[D11] Office Interiors LOD's
5 Years Ago
Merge from main
5 Years Ago
[D11] + structures\Storm Drain LOD Group adjusted
5 Years Ago
[D11] [UI] Inventory title headers update when inventory slots are changed (items moved, dropped, etc).
5 Years Ago
[D11] +Structures\Tunnels LOD Group adjusted, one LOD Group Conversion
5 Years Ago
Tidy up
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
resource LOD's, added up to LOD3 and added vertex colours onto the third LOD
5 Years Ago
Bits of cleanup, workshop setup
5 Years Ago
[D11] [UI] OSK is now cancelled when controller is disconnected so that the popup is clearly visible alerting the player of the disconnection.
5 Years Ago
cherrypicking 41647 fixes
5 Years Ago
[D11] + Remainder of structures/timber_mine LOD's adjusted.