134,717 Commits over 4,293 Days - 1.31cph!
scaled down ch47 map marker
skin approval
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residential buildings update
texture sets added: windowdoor_wood/ windowdoor_conc
compound scene2prefab
Enabled gpu instancing on a couple hundred materials
Added deferred mesh decal instancing
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Added dummy floor socket at half height of the full wall (support only)
Include wall sockets in building proximity checks
progress backup
new brick wall texture sets
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boats kick players if their head position impacts a solid object
boat deals damage to players based on velocity if their head impacts a solid object
!boat peek exploit fix
can not mount moving boats with drivers unless they slow down
Disabled some boat debugging
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No longer send entities that aren't in any network group to all connections (this should never happen)
Optimized sending of packets to players in a radius
Upgraded ppsv2 to latest
Fixed annoying benign glcore compile error (unity bug + ppsv2)
Residential buildings pre-LOD progress
compound scene2prefab
Fixed underwater horizon artifact
Fixed a few shader compile warnings
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Fixed underwater ocean rendering glitch when looking up
Limit crafting queue length to 8
More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
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residential buildings LODs
Building material variations
Compound scene update / scene2prefab
residential buildings COLs
scene2prefab
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Compound gate and walls first pass
Fixed broken lighthouse UV's
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Compound walls LOD/COL/prefabs
quick fix for the compound entrances, using gate + checkpoints
Renamed UpdatePositionFromNetwork to SetNetworkPosition
Renamed UpdateRotationFromNetwork to SetNetworkRotation
Made PositionLerp more generic