256,228 Commits over 3,990 Days - 2.68cph!
[D11] + Remainder of structures/timber_mine LOD's adjusted.
+ Added in the prefab replacement script
merged from main to get recent team fix changes, fixed merge issues
Slightly throttle EacTweetBans
Scan for NaughtyServers every 10 minutes
[D11] Final parts of Tunnel folder LOD's
Fix timeout when querying EAC bans
Smoother deploys on local player
Another guitar flag fix, has visual issues during deploy
Fixed some deploy animation issues on guitars
Show blogs on the hub, turn the map into its own tab, persist the selected server
Updated placement bounding boxes for deployable instruments (fixes them clipping through structures)
Mark gibs meshes as read/write
Vehicle lift and vehicle editing work
Potential fix for flute sfx not ending
Run animation null checks
Imported properties from main for materials using rust/std and std shaders
Fix third person held camera not raycasting
Added dummy standard override shaders
Subtractive merge on PlayerLoot distance change. I don't need it anymore, so reverting to the previous code.
Vehicle lift interaction work
Merge from Main -> Vehicles
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New sidebar on MenuUI.prefab
Merge from /main/accountalerts
Moved diffusion profile script to packages/ASE
Renamed ASE package folder to match other packages
Show read messages half alpha
Fixed reflective/refractive glass rendering in the main view, resulting in PixVis working from main view too causing Lamp Tool's glow (and others) to hide unexpectedly
position change on jerrycan guitar prefab
Fixed reflections on brushes in Hammer having the checkerboard pattern
[D11] Added vertex shaded LODs to assets from Structures\Train_crane and Prefabs\Clothes
ENTITY:SetPreventTransmit can override transmit state of TRANSMIT_ALWAYS
[D11] + Majority of \structures\timber_mines LODs' adjusted
[D11] Added dialog close method - updated ps4 plugin
Clothing items use correct avatar (RustPlayerAvatar)
Read/write off on all clothing items, index format set to 16.