256,275 Commits over 4,018 Days - 2.66cph!
[D11] [UI] Max Compass Strip texture size increased to 4k.
minmax for CreateClientConvar
[D11] + Half the portacabin assets LOD group updated/Mesh Occludee script added
Chat popup menu options to mute/unmute, invite to team, view steam profile.
Fix steamid parsing incorrectly in webrcon chat view
Added optional min and max arguments to Create(Client)ConVar
Added ConVar.GetFlags, IsFlagSet, GetMin and GetMax
Button to absorb LocalizeText component
Phrase generation searches for ILocalize on components
[D11] [UI] Fixed vital bars preview not updating when respawning.
[D11] + Security_door lod updated/Mesh occludee script
wip chat right-click popup player menu
[D11] Fixed Null Reference Exception with floor.triangle.toptier + A couple of power asset LODs
[D11] [UI] Fixed requirements string incorrectly labelling resource cost as the max upgrade cost when not showing the max upgrade as the action.
[D11] + Satellite Dish LOD's Updated/Mesh Occludee script added
Removed empty or missing prefabs from these levels
Removing unused prefabs (greybox and deprecated empty prefabs)
More missing material re-assignment
[D11] + 9 Perimiter_walls new Lod Group/Mesh Occludee script added
Better path for cached workshop dlls
Static optimisations now work
Added UI giving info about first-time custom stage setup
[D11] + 8 office_buildings LOD's update/Mesh Occludee added
[D11][UI][#2854] Clear Controller state after controller disconnected
[D11] + 8 Building Items, LOD's checked over + Mesh Occludee added
[D11] Half of the Buildables with Mesh Occludee script
Tidying up conversion code.
updated modding scene/txt
Removing unused art content (sewer_drain and oilrig greybox models)
fixing missing materials in lifts and rocket wagon prefabs
[D11] [UI] Fixed zooming input on map still working while popup is open.
[D11][UI] Added items to Common crafting [#2874] Fixed vending machine loot panel default icons showing
[D11] [UI] Minor tweak to server id cache in Server Stats page.
[D11] [UI] Fixed null value in Server Stats when opening from View Stats button in My Games Page. Fixed collectible entities primary and secondary actions being flipped.
[D11] Added Mesh Occludee Scripts to LOD Groups on Building Core
Use FLZMA2 for map and save file compression
[D11][Optimisations] Structures/Fenceswalls and Content/props LOD changes
Fixed exception in text editor
Added button to convert from TMP to RustText
[D11] [UI] Rotate option on entity menus now always uses secondary action across all objects to maintain consistency with other entities.
[D11] WIP Skins Store, and disabled the background on the title screen to allow the video player to show through instead
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[D11] + Script to find duplicate objects in the active scene
[D11] change log output level for world loading msg
Fix for 'writing to closed stream' error
merge from
40772 qc_delay_conva