256,252 Commits over 4,018 Days - 2.66cph!
Added Right to RustLayout
[D11] [UI] Storage Containers input on look at tooltip will show as disabled while on fire. Removed debug log spam.
[D11] + Potential fix to issue 2882 (Missing Collision and Meshes inside Compound Sewer)
[D11][#2462] Re-Enabled harvesting bonus game on tree
Powerplant backup
Road cone material translucent because mah immersion
[D11] [UI] Fixed create a game navigation bar button prompt changing when switching server location.
Vehicle test map minor edit
Fix centre of mass calculation bugs and issues with moving modules
[D11] + loading_platforms updated with new LOD Script/Mesh Occludee
Fixed ItemIcon shader not adhering to Mask2D
added chat.clear console command.
added"Clear Chat" option to the chat popup menu.
Fixed bent palm trees impostors lacking accuracy (especially noticeable when flying), using custom made impostors for such trees
Merge from convar_replication
merge from targetframerate_fix
▆▅▆▊▄ ▍▉▆▉▇▅▉▅█▅ ▄▌▄▆▊ ▄▉ ▍▆▉▌▉ ▅▉▆▌█▊▅▋ ▊▆
Applied speed changes to the rest of the instruments
Exposed crossfade speed, set to 0.05 on tuba
Make tuba a hold/looping instrument
Better normalized anim target on flute
Add console commands to enable/disable notifications for a server
Better eye rotation values when in third person
Fix mount point calculation for rotated vehicles
Refctor some module manager inventory code into a separate class
Clean out old InstrumentEffect class and prefabs
Better note responsiveness on tambourine
Fix wrong camera perspective when holding an instrument and using a static instrument
Some script reorganisation
Fixed default LMB/RMB notes not working on some instruments
Fixed cowbell issues
Fixed piano IK errors
Show hand animation layer on piano
Fixed missing albedo on bass guitar material
Remove module manager partial class, merge it into the main one.
Merge from Main -> Vehicles
Update protos and auth mapping
Make player token required in protos
Throttle command dispatching
Add rate limiting for incoming commands
Player authentication is now mandatory
Another pooling fix
some speech strings
Merge branch 'master' of SpaceUsurperUnity
speech text
added option to disable chromatic aberration
Cherry picked and merged
41157
Added FindMaterialsUsingShader tool option to transfer material properties to external projects (editor only)
Added temporary dummy standard shaders to ease transition from main
Fixed remaining issues with blend 4way shaders (normal mixing and fallback specgloss properties)
Replaced Derive Tangent Basis SF + moved to ASE package folder; now using latest mikkt derivation
Imported properties from main for materials using blend 4way shaders
workshop stuff, setup, etc
Merge branch 'master' of chippy-docs
Update to new websocket lib
Fix some pooling issues
Add Pool.FreeDynamic to return objects to the pool using their runtime type (only required for polymorphic types)