256,252 Commits over 4,018 Days - 2.66cph!

5 Years Ago
Added Right to RustLayout
5 Years Ago
[D11] [UI] Storage Containers input on look at tooltip will show as disabled while on fire. Removed debug log spam.
5 Years Ago
Merge from main
5 Years Ago
[D11] + Potential fix to issue 2882 (Missing Collision and Meshes inside Compound Sewer)
5 Years Ago
[D11][#2462] Re-Enabled harvesting bonus game on tree
5 Years Ago
Powerplant backup Road cone material translucent because mah immersion
5 Years Ago
[D11] [UI] Fixed create a game navigation bar button prompt changing when switching server location.
5 Years Ago
network++
5 Years Ago
Vehicle test map minor edit
5 Years Ago
Fix centre of mass calculation bugs and issues with moving modules
5 Years Ago
[D11] + loading_platforms updated with new LOD Script/Mesh Occludee
5 Years Ago
...or the server
5 Years Ago
can't mute yourself
5 Years Ago
Fixed ItemIcon shader not adhering to Mask2D
5 Years Ago
added chat.clear console command. added"Clear Chat" option to the chat popup menu.
5 Years Ago
Fixed bent palm trees impostors lacking accuracy (especially noticeable when flying), using custom made impostors for such trees
5 Years Ago
Merge from convar_replication
5 Years Ago
merge from main
5 Years Ago
merge from targetframerate_fix
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Applied speed changes to the rest of the instruments
5 Years Ago
Exposed crossfade speed, set to 0.05 on tuba
5 Years Ago
Make tuba a hold/looping instrument Better normalized anim target on flute
5 Years Ago
Add console commands to enable/disable notifications for a server
5 Years Ago
Vehicle lift model edit
5 Years Ago
sliders enemies
5 Years Ago
Compile fix
5 Years Ago
Better eye rotation values when in third person
5 Years Ago
Fix mount point calculation for rotated vehicles
5 Years Ago
Refctor some module manager inventory code into a separate class
5 Years Ago
Clean out old InstrumentEffect class and prefabs Better note responsiveness on tambourine Fix wrong camera perspective when holding an instrument and using a static instrument
5 Years Ago
Some script reorganisation Fixed default LMB/RMB notes not working on some instruments Fixed cowbell issues Fixed piano IK errors Show hand animation layer on piano Fixed missing albedo on bass guitar material
5 Years Ago
Remove module manager partial class, merge it into the main one.
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Merge from main
5 Years Ago
Update protos and auth mapping
5 Years Ago
Make player token required in protos
5 Years Ago
Throttle command dispatching Add rate limiting for incoming commands Player authentication is now mandatory Another pooling fix
5 Years Ago
some speech strings Merge branch 'master' of SpaceUsurperUnity speech text added option to disable chromatic aberration
5 Years Ago
Cherry picked and merged 41157
5 Years Ago
Added FindMaterialsUsingShader tool option to transfer material properties to external projects (editor only)
5 Years Ago
Added temporary dummy standard shaders to ease transition from main
5 Years Ago
Fixed remaining issues with blend 4way shaders (normal mixing and fallback specgloss properties)
5 Years Ago
Replaced Derive Tangent Basis SF + moved to ASE package folder; now using latest mikkt derivation
5 Years Ago
Imported properties from main for materials using blend 4way shaders
5 Years Ago
A few fixes
5 Years Ago
workshop stuff, setup, etc Merge branch 'master' of chippy-docs
5 Years Ago
Update to new websocket lib Fix some pooling issues
5 Years Ago
Add Pool.FreeDynamic to return objects to the pool using their runtime type (only required for polymorphic types)