201,957 Commits over 4,171 Days - 2.02cph!
Remove extra low end from pie menu sounds
updated decay to to be time based
doors reset decay time
Split vis.attack into vis.attack and vis.damage
Fixed attack ray origin being off after ricochet
sqlite corruption catcher
Ladders no longer bypass building permission, have increased health
converted 1st batch of impact FX to deferred decal shader.
Cleanup, minor tweaks and fixes
added new blunt wood impact textures.
- WIP changes to make enemy spawning better and work with mission randomisation
DecisionContext GetBonusFactor re-write
BehaviourGroup.Invite DSE Scoring
BehaviourPlanSettings constructors
Industrial building_b changes
Powerplant dungeon level wip
Giving petur his ctrl-shift-F back
Updated item descriptions from google docs
Manifest, loot tables, schema
added gravel and gravel rocks to test court max scene
added court gravel and court gravel rocks to test court. overhauled lighting, added Jason's material change ideas. Tweaked colours. Added more 2dfx
Rockmats from other branch.
Updated LionEL controller and Prefab
only locked doors reset decay when opened
Savas island scene files. (wip)
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Tweaked pumpkin plant survival rates
Fixed pumpkin plant collision