249,505 Commits over 3,959 Days - 2.63cph!
finished the view model anims for the 2handed spear.
sounds and prefabs commited as well
[block_party] added background and tweaked colours
[block_party] tweaked arena wall spike graphics
[block_party] added speed lines to blocks
Animals now accelerate.
Fixed and balanced endurance hunting.
Reduced amount of predator animals spawned.
Animals now tend to flee further.
Animals will now think more frequently if they are moving quickly.
Better behaviour for disabled entities
[block_party] used Add3 in Swatches
[block_party] tweaked smile block invisibility and added particle effect
When loading a HeldEntity, reset the owner
Merge branch 'master' of github.com:Facepunch/arcade
Updated Ape anim meta files
[racer] Roads now have some texture.
Ref images for char02 expressions. PoseC added to Maya scene. Tweaks to Toolbag scene.
Bunch of clientside profiling
Updated lighthouse max file.
Quick and dirty scale tweaking on the lighthouse. Not final.
[racer] Implemented basic dirt particles kicked up when going offroad.
Merged changes from main.
Ops, re-enabled AIHandler trottling.
added 1sr set of material examples to the shader test scene.
Refactored terrain modifier system
Added terrain height modifier
[racer] Car can now detect when it is on the track.
added minecarts to wild west unity scene
Added scripts folder & Ape clean export script
[racer] Camera now rotates with the car.
Fixed missing damagetype on pickaxe + balance
Stairs block, both for foundation steps and slanted half block - Behold the stairy rooftops!!
Switched networking to use times instead of ticks
Added server.fakelag
Added sever.fakeloss
Made lerping more sophisticated
Fixed RemoteLog serialization
Protocol++
Fixed ddraw.boxes all being white
Post-build deployment, GUID: a81bee29-f196-4935-8f12-9a17fd2c080a
Post-build deployment, GUID: e0ae0678-4a7c-43b6-bf07-8c4ebd7dbe0e
Documentation updated during deployment build e0ae0678-4a7c-43b6-bf07-8c4ebd7dbe0e.
Documentation updated during deployment build e0ae0678-4a7c-43b6-bf07-8c4ebd7dbe0e.
[shooter3d] Added `Cuboid` class.
[shooter3d] Some refactoring.
[racer] Reduced default traction.
[racer] Track is now randomized.
[racer] Added ignore file.
[racer] Fixed track mitering.
Very thick lines drawn with `Graphics.DrawLines` are now clipped correctly.