158,429 Commits over 4,566 Days - 1.45cph!

11 Months Ago
tutorialisland.debugIslandPos -> tutorialisland.debugIslandPositions
11 Months Ago
Coconut related leftovers.
11 Months Ago
Added tutorialisland.debugIslandPos, draws bounding boxes for all possible tutorial island positions
11 Months Ago
Fixed junkpiles and dive sites all spawning at the same place, regression from WorldBoundsMinusTutorialIslands Remove tutorial island spawn position if they are on the deep sea entrance portal side
11 Months Ago
Spawnpop. RNG'd coconut look. Manifest.
11 Months Ago
Coconut world spawn entity
11 Months Ago
Stop anchor rope always animating
11 Months Ago
Switched deep sea portal buoys to simple client spawned prefabs. Allows us to see them past network range without using global broadcast Also fixes them leaking after a server restart Added buoys alongside the exit portal too
11 Months Ago
Fixed big wheel server NRE if the payout happens to be at the moment the deep sea closed Terminal entity was killed before the wheel entity
11 Months Ago
Fixed long boats not able to teleport to the deep sea Exit portal now needs to be crossed, like the entrance
11 Months Ago
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11 Months Ago
pt_boat_turrets -> naval_update
11 Months Ago
- Flipped puinch (way nicer)
11 Months Ago
Coconut localization.
11 Months Ago
pt_boat_turrets -> naval_update
11 Months Ago
Much better fov punch system - ditch the spring
11 Months Ago
Coconut texture saturation tweak.
11 Months Ago
Coconut setup
11 Months Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
11 Months Ago
- More merge conflicts - Increased FOV punch
11 Months Ago
Deep sea portal partial (again)
11 Months Ago
Allow indirect_instancing.debug to be toggled at runtime
11 Months Ago
50cal_Animations -> pt_boat_turrets
11 Months Ago
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
11 Months Ago
merge from naval_update
11 Months Ago
scientist_boat_ai -> naval_update
11 Months Ago
Compile fix
11 Months Ago
naval_update -> scientist_boat_ai
11 Months Ago
pt_boat_turrets -> naval_update
11 Months Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
11 Months Ago
Removed default save name from craggy
11 Months Ago
Revert EditorSettings
11 Months Ago
Fixed duplicated deep sea markers
11 Months Ago
pt_boat_turrets -> naval_update
11 Months Ago
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
11 Months Ago
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11 Months Ago
Fix compile error
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
Reset pos/rot after load
11 Months Ago
Remove debug log
11 Months Ago
11 Months Ago
11 Months Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
11 Months Ago
Merge from parent
11 Months Ago
Merge from naval_update
11 Months Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
11 Months Ago
Compile fixes
11 Months Ago
- Add some smoothing to the rear turret