158,429 Commits over 4,566 Days - 1.45cph!

11 Months Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
11 Months Ago
Remove all dock & edit related code
11 Months Ago
Don't play the client tick if no one is home
11 Months Ago
Bring back lerping to 0 when you reload rather than a hard set
11 Months Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
11 Months Ago
Manually play the boat building station deploy effect
11 Months Ago
Can't deploy and edit in the deep sea
11 Months Ago
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
11 Months Ago
Can't edit boats that are moving too fast.
11 Months Ago
Refactor, including moving implementation from the wheel to PlayerBoat.
11 Months Ago
Fix null refs for deep sea island models, set them to the new chunked versions
11 Months Ago
Regenerate tropical 4 chunked terrain mesh
11 Months Ago
Fix tropical3 LOD folders
11 Months Ago
Regenerate tropical 3 chunked terrain mesh
11 Months Ago
Regenerate tropical 2 chunked terrain mesh
11 Months Ago
Regenerate tropical1 terrain mesh chunks and prefab
11 Months Ago
kinda working
11 Months Ago
11 Months Ago
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice
11 Months Ago
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11 Months Ago
merge from main/naval_update
11 Months Ago
Post merge fixes
11 Months Ago
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11 Months Ago
steering wheel increased texture resolution and shading fix on some wood handles
11 Months Ago
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11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Fixed deep sea exit portal always spawning south Some refactoring
11 Months Ago
add text colour scaling depending on time of day, added CanvasLOD
11 Months Ago
hooked up lodgroup correctly this time on balloons and also fixed vertex order on lod1's on heart and speechbubble balloons so materials preserve across lodchain
11 Months Ago
merge from birthday2025 fixed lod issue
11 Months Ago
merge from main/naval_update
11 Months Ago
Fixed z flickering in casino barge
11 Months Ago
Replaced mesh colliders with box colliders on a bunch of improvised walkway modules / mostly on completely solid variants like floors, walls, etc.
11 Months Ago
Merge from naval_update
11 Months Ago
Fix compile error
11 Months Ago
Increase lagcomp invalid ent clear timer to 60 seconds Added serverlist.ServerRules (menu state) * Similar to serverlist.PlayerList but for server rules. Both also now have a second argument in the callback indicating whether the callback was an error Update gmod.code-workspace Revert "Potential fix for HUDWeaponPickedUp getting wrong entities" This will require network breaking changes Prevent worldspawn (re)creation in a few more places Set default m_flUseLookAtAngle for func_button to 0.8 (was 0)
11 Months Ago
- Add teleport2nearest console command to teleport to nearest target entity. Can pass in optional arg to teleport to nth closest entity - Add optional arg to completeMissionStage to block objective resetting
11 Months Ago
- Move conversation response and can accept mission checks to be run entirely on the server. This fixes issues with players potentially seeing invalid dialogue choices - Fix another instance of the wrong list being reset to the pool in NPCMissionProvider - Fix invalid mission instances potentially not being handled when generating mission protobuf - Fix dialogue options showing the wrong option number - Replace various Lists with BufferLists - Cleanup some english strings for existing NPC dialogue
11 Months Ago
merge from main/naval_update
11 Months Ago
merge from naval_update