reporust_rebootcancel

138,653 Commits over 4,352 Days - 1.33cph!

2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_ITem_desc
2 Months Ago
main -> naval_update
2 Months Ago
merge from naval_update
2 Months Ago
merge from planner_viewmodel_clipping_fix
2 Months Ago
merge from adventcalendar_resetstate
2 Months Ago
merge from rpg_redirect_fix
2 Months Ago
merge from Youtooz_GroundwatchFix
2 Months Ago
merge from TechTreeT2_Muzzlebrakefix
2 Months Ago
merge from BearSkinRug2_Reloaded
2 Months Ago
merge from Xmas_CollisionMesh_Fix
2 Months Ago
merge from building_blocks_skin_and_fixes_dec25
2 Months Ago
merge from YouTooz scientist plushies LOD fix
2 Months Ago
cherrypicking bamboo_shelve_stacking
2 Months Ago
upressed SKS skinnable texture submissions to 2k from 1k
2 Months Ago
Merge from main
2 Months Ago
scrap box matrix added, updated icon, prefabs updated
2 Months Ago
supply lightdir/color for water again, adjust texture formats
2 Months Ago
fix double-rendering atmosphere
2 Months Ago
sync Rust.RenderPipeline changes: - fix missing shader parameter for legacy shadow caster shaders - render forward opaque objects (only SRPDefaultUnlit and RustLit light modes, allows atmospheric elements to render) - make camera context directly accessible by the camera component - add RustRenderPipeline pipeline shader tag
2 Months Ago
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
2 Months Ago
Animate cannon fuse to show whether the cannon is loaded or not, keeping this as a backup.
2 Months Ago
Merge from artist_pack_dlc
2 Months Ago
Fixed reactive target collider not updating on the server Reactive target gibs are simplified, gib meshes are no longer r/w
2 Months Ago
Reactive target fixes Fixed ground watch floating in the air Simplified placement sockets to 4 corners and middle, expanded all sockets Fixed rotation axis
2 Months Ago
Mark easel_col as r/w
2 Months Ago
Allow repairing cannons
2 Months Ago
pt_boat_turret_fixes -> main
2 Months Ago
- Fix rear turret being able to move outside its clamping bounds
2 Months Ago
Merge from naval_update
2 Months Ago
Server admin UI tab progress
2 Months Ago
merge from artist_pack_dlc -> main
2 Months Ago
Lowered HLOD distance of floating cities 200 -> 100
2 Months Ago
fix interface compiler defines
2 Months Ago
Comment out player state stuff from paintball code for now to get it compiling on the client, wasn't totally functional yet anyway
2 Months Ago
Item list flex scroll fixes
2 Months Ago
Attempt at fixing the god awful unity scrollrect default behaviour, feels better now
2 Months Ago
Update: add TestOnCycleStackables test to validate onCycle caching Weirdly it passes with no duplicate-key exceptions. Maybe the exception is just a symptom, gonna check elsewhere Tests: ran unit test
2 Months Ago
Fix native grid crash with buoyancy batching enabled
2 Months Ago
Added playerboat.kill_all_above_deployable_count command.
2 Months Ago
Added keyboard controls to the item list
2 Months Ago
Merge: from main
2 Months Ago
Merge from deployable_limit
2 Months Ago
Enforce limit
2 Months Ago
merge from main
2 Months Ago
audio volume changes
2 Months Ago
Include count of total amount of warnings and errors after the manifest finishes generating
2 Months Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for player connecting to a sleeper from a save emitting an error Tests: unit tests + 2p on Craggy
2 Months Ago
merge from main -> fix_manifest_errors
2 Months Ago
Merge: from main