reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

2 Months Ago
merge from quick_craft_broken_ingredient_fix
2 Months Ago
merge from tables_recipe_list_improvements
2 Months Ago
merge from npc_conversation_mid_air
2 Months Ago
merge from high_external_stone_wall_workshop_fix
2 Months Ago
merge from cargoship_model_fix
2 Months Ago
merge from jungle_building_skin_shadows_fix
2 Months Ago
merge from proto_fixes_2
2 Months Ago
merge from excavator_ladder_clipping_fix
2 Months Ago
merge from kayak_boogie_flowspeed_rebalance
2 Months Ago
merge from indirect_lighting_fixes
2 Months Ago
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2 Months Ago
merge from boomrang_damage_fix_again
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
Merge from fuel_latency_fix
2 Months Ago
Merge from modelviewer_build_fix
2 Months Ago
Merge from LiquidWeapon_nre_fix
2 Months Ago
Merge from shark_blood_fix
2 Months Ago
Merge from skeleton_missing_warnings
2 Months Ago
Merge from autoturret_aimoffset_nre
2 Months Ago
Merge from skull_rock_resource_fix
2 Months Ago
Handle AsyncGPUReadback data in a job, remove unused grid class
2 Months Ago
Guide shader ASE experiments.
2 Months Ago
Removed old old test framework
2 Months Ago
merge from main
2 Months Ago
merge from laserdetector_fixes
2 Months Ago
merge from bounds_handles
2 Months Ago
merge from battery_chargeleft_fix
2 Months Ago
merge from keycard_color_fix
2 Months Ago
merge from tc_antigrief_fix
2 Months Ago
merge from catapult_load_fix
2 Months Ago
merge from corpse_warnings_fix
2 Months Ago
merge from horse_warning_fix
2 Months Ago
merge from timerswitch_fix
2 Months Ago
better_isbroken_icon -> main
2 Months Ago
Fix BufferStream error in ServerStopVoicemail
2 Months Ago
Fix chat not interactable when painting or playing blackjack (order was wrong)
2 Months Ago
Fix pooling issue causing NRE when using the computer station after previously using the DM picker on the computer station Added a development only warning to catch possible issues like this
2 Months Ago
Merge: from parallel_validatemove - Extra validation checks exposed via server.EmergencyDisablePlayerJobs (default to true). In case of error, shuts down UsePlayerUpdateJobs and goes back to vanilla flow These are cheap to run and should help us track down any problems in the future. Tests: compilation tests, unit tests and played back server demo
2 Months Ago
Update: Another validity check for UsePlayerUpdateJobs - validates player counts between PlayerCache and activePlayerList Tests: played back server demo
2 Months Ago
Update: promote some UsePlayerUpdateJobs validation logic from DEBUG only to release - Hidden behind EmergencyDisablePlayerJobs switch(on by default) and UsePlayerUpdateJobs(off by default) - ValidatePlayerCache checks whole range instead of just up to player count (in case we got more than expected) Tests: played back server demo
2 Months Ago
Clean: fix formatting
2 Months Ago
Update: turn server.EmergencyDisablePlayerJobs const into a servervar Allows to run some extra validation Tests: editor compiles
2 Months Ago
Test: test case for missing player removal from PlayerCache Tests: ran the new unit test
2 Months Ago
Some improvements and fixes, more fluid
2 Months Ago
Pressing shift to snap wires disables the io ports highlight
2 Months Ago
Pressing ALT disables wire snapping to IO inputs/outputs, for precise placement
2 Months Ago
Updated workshop source model for Large Wooden Box, it now properly reflects the in game model with the new interior mesh that was added to improve transparency, making it easier for skinners to use
2 Months Ago
Fallback to last snap position when losing surface while snapping