reporust_rebootcancel

139,876 Commits over 4,383 Days - 1.33cph!

2 Months Ago
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
2 Months Ago
Fixed cook mission stage not working Fixed respawn stage not working
2 Months Ago
Merge from hackweek_local_tutorial/mesh_strip
2 Months Ago
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
2 Months Ago
- Swing club mechanics to power up/down shots - Add putter - Better idle head position values - Refactor swing data into a struct since we need to pass it to a few places - Add crappy trail renderer to the ball - Add crappy prediction trail (still needs tweaked)
2 Months Ago
Entity plugged with a chip can expose methods that can be called in the graph Search light has a SetAimPoint method
2 Months Ago
Custom UI panel for items that need to show both protection properties and the Vessel UI at the same time, WIP
2 Months Ago
LNY horse armor sounds
2 Months Ago
Split grid sideblocks to simplify thread to coords
2 Months Ago
Added crappy path visualisation
2 Months Ago
WIP: Walkaround - Can mount and walk around the golf ball - Two view modes - single fire attack (for now)
2 Months Ago
Merge from hackweek_server_mesh_cull, testing out whether this can help
2 Months Ago
Fixed 200 bugs, UI tweaks and compile fixes
2 Months Ago
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
2 Months Ago
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
2 Months Ago
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2 Months Ago
fixed Ornate LNY horse mask missing world outline
2 Months Ago
ran manifest and localization
2 Months Ago
screen mesh and material setup, updating prefabs and item
2 Months Ago
io state added to video screen
2 Months Ago
dialog screen tweaks
2 Months Ago
add close dialog to ui video screen config
2 Months Ago
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
2 Months Ago
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2 Months Ago
Merge from exclude_fix
2 Months Ago
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
2 Months Ago
Potential fix for UpdateExcludeLayers related bugs
2 Months Ago
Various UI fixes and tweaks
2 Months Ago
Door closer first pass implementation
2 Months Ago
Apply shelf changes after code review. Fully implement now, use fillInventory to fill inventory with random items. You can filter by category too!
2 Months Ago
Data computer graph saving/loading
2 Months Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
2 Months Ago
Item setup for locked loot container
2 Months Ago
Fixed print node printing everything as floats Added NodeValue.AsString
2 Months Ago
merge from LNY26
2 Months Ago
Compile fix
2 Months Ago
merge from LNY26
2 Months Ago
added greybox clubs
2 Months Ago
Added execution logic and event nodes Can finally run some graph now
2 Months Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
2 Months Ago
merge from main
2 Months Ago
Fixed the input bar
2 Months Ago
Fixed the UI, kinda
2 Months Ago
codegen localization
2 Months Ago
cinema screen code
2 Months Ago
cinema screen ui, placeholder model and prototype code and prefab setup
2 Months Ago
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2 Months Ago
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