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108,603 Commits over 3,867 Days - 1.17cph!

3 Months Ago
merge from digitalclock
3 Months Ago
Time text LOD Updated icon
3 Months Ago
Tweaks for new IK script.
3 Months Ago
Merge from workbench_rpc_fix
3 Months Ago
Added server.uselegacyworkbenchinteraction replicated convar, when enabled interacting with workbenches will open a loot panel with a button to open the tech tree instead of going striaght into the tabbed tech tree interface Should help with mod backwards compatibility
3 Months Ago
3 Months Ago
Changed some DPV textures to make the flashlight reflector work. Renamed plainlight_warm/cold because they weren't being used as such anymore. Setup DPV headlight.
3 Months Ago
Merge from elevator_parenting/net_vis
3 Months Ago
Merge from parent
3 Months Ago
Merge from bradley_death_screen
3 Months Ago
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3 Months Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
3 Months Ago
Second pass on wainscotting wallpaper
3 Months Ago
Explosive Effect Offset -> Main
3 Months Ago
Add ability to offset explosion effects locally or in world space
3 Months Ago
disabled refraction on digital clock material
3 Months Ago
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3 Months Ago
Added digital clock bit matrix font Tweaked text mat Updated icon
3 Months Ago
Fix `ProtocolParser.staticBuffer` being uninitialzied on other threads when not writing network data - surprised this didn't throw errors before
3 Months Ago
Implement writing Protobuf header of demos for the final merged player demo
3 Months Ago
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3 Months Ago
Adjust terrain anchors on all 3 new divesites
3 Months Ago
Swap divesites over to prefab Remove Scene2Prefab Resetup populations Delete autospawn folder
3 Months Ago
cleaing up divesite. collision and lods
3 Months Ago
Updated Textures for Digital Clock
3 Months Ago
Fix wolf not following players moving away with lit torches
3 Months Ago
Add torch to bow editor loadout
3 Months Ago
Have wolves look at their prey when circling
3 Months Ago
Fleshed out the display panel. Added LCD font.
3 Months Ago
Placement changes Manifest again Made seperate wood bonus for wood piles
3 Months Ago
lobster trap and boat lods and collision. starfish and crab, set dressing
3 Months Ago
playerupdate. crossbow idle anims clip ranges edited to make them stable
3 Months Ago
Tunic rig/burst cloth setup, still WIP
3 Months Ago
LODs for Digital Clock
3 Months Ago
hitching - easing in break force over short number of frames to let it break easier after initial hitching - set hitching flag on attached entity - horse modifies speed with prescense of hitch flag
3 Months Ago
setting up wallpaper viewmodel in unity
3 Months Ago
hitching tweaks - project hitch joint - move ridable queue processing to fixed update
3 Months Ago
Renamed wainscotting icon and added minor grunge added to textures
3 Months Ago
Digital clock material and texture update
3 Months Ago
Update to Digital Clock material
3 Months Ago
Enabled cutout on default wallpaper skin materials, so you can see the wall grade behind
3 Months Ago
Digital Clock - Moved Materials Folder. Updated prefab text position. Updated mesh.
3 Months Ago
Updated Wallpaper Viewmodel and World Model to use updated FBX Updated Wallpaper Viewmodel and World Model Material to use an opacity map Added Wallpaper Viewmodel and World Model Opacity Map
3 Months Ago
wallpaper entity updated with wallpaper wm
3 Months Ago
exported wallpaper viewmodel rig/anim set with latest wallpaper model
3 Months Ago
Update the page prefabs with branding, logo and layout masks enabled
3 Months Ago
unpacked prefabs for divesite
3 Months Ago
menu ui prefab
3 Months Ago
Small tweaks to subway texture grime, added wainscotting (still WIP)