108,603 Commits over 3,867 Days - 1.17cph!
Time text LOD
Updated icon
Tweaks for new IK script.
Merge from workbench_rpc_fix
Added server.uselegacyworkbenchinteraction replicated convar, when enabled interacting with workbenches will open a loot panel with a button to open the tech tree instead of going striaght into the tabbed tech tree interface
Should help with mod backwards compatibility
Changed some DPV textures to make the flashlight reflector work.
Renamed plainlight_warm/cold because they weren't being used as such anymore.
Setup DPV headlight.
Merge from elevator_parenting/net_vis
Merge from bradley_death_screen
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more fish shoals, tweaked fish_shoal_small pivot as it was offset
Second pass on wainscotting wallpaper
Explosive Effect Offset -> Main
Add ability to offset explosion effects locally or in world space
disabled refraction on digital clock material
Added digital clock bit matrix font
Tweaked text mat
Updated icon
Fix `ProtocolParser.staticBuffer` being uninitialzied on other threads when not writing network data
- surprised this didn't throw errors before
Implement writing Protobuf header of demos for the final merged player demo
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Adjust terrain anchors on all 3 new divesites
Swap divesites over to prefab
Remove Scene2Prefab
Resetup populations
Delete autospawn folder
cleaing up divesite. collision and lods
Updated Textures for Digital Clock
Fix wolf not following players moving away with lit torches
Add torch to bow editor loadout
Have wolves look at their prey when circling
Fleshed out the display panel.
Added LCD font.
Placement changes
Manifest again
Made seperate wood bonus for wood piles
lobster trap and boat lods and collision. starfish and crab, set dressing
playerupdate. crossbow idle anims clip ranges edited to make them stable
Tunic rig/burst cloth setup, still WIP
hitching
- easing in break force over short number of frames to let it break easier after initial hitching
- set hitching flag on attached entity
- horse modifies speed with prescense of hitch flag
setting up wallpaper viewmodel in unity
hitching tweaks
- project hitch joint
- move ridable queue processing to fixed update
Renamed wainscotting icon and added minor grunge added to textures
Digital clock material and texture update
Update to Digital Clock material
Enabled cutout on default wallpaper skin materials, so you can see the wall grade behind
Digital Clock - Moved Materials Folder. Updated prefab text position. Updated mesh.
Updated Wallpaper Viewmodel and World Model to use updated FBX
Updated Wallpaper Viewmodel and World Model Material to use an opacity map
Added Wallpaper Viewmodel and World Model Opacity Map
wallpaper entity updated with wallpaper wm
exported wallpaper viewmodel rig/anim set with latest wallpaper model
Update the page prefabs with branding, logo and layout masks enabled
unpacked prefabs for divesite
Small tweaks to subway texture grime, added wainscotting (still WIP)