134,424 Commits over 4,444 Days - 1.26cph!
closing gaps on sheet metal roof corners
wooden_walkway_fishing_nets_a update with new textures
Merge from conditional_roof_corners
Merge from building_blocks_2020
Subtracting
53182 (SimplerBuildingColliders) since it doesn't improve performance and makes things more difficult to work with for artists and less unified
Adjusting collision factors
Remove hit force multiplier
When faking car vs. player/AI/animal collision, use realistic masses for each of them as a starting point. Added new "RealisticMass" field.
Description updates
Reduced icon sizes
Improved car ability to climb hills:
- Increased low-speed power by 25%
- Increased grip both on and off road by 7%
Remove unused TriggerParent from 2module_passengers
Compound fixes & related files
Lightened the picture frame glass albedo texture and changed the material so that images don't appear so dark.
merge from main, merge fixes.
protobuf gen.
code gen.
Fixed culling volumes at cave_small_hard
backup large walkway models
backup large walkway models
Exposed a lot of slots for sound effects
Merge Vehicles -> Main. Adds gibs on individual car panels, armoured passenger module, lifts can be placed in tighter areas (including T-shaped floor sections), cars remain still when they should on slopes, + other tweaks and fixes.
New 2socket vehicle preset
Merge from Vehicles -> Glass
fix nowheel panel gibs pivot
Updated armoured module icons to match their new look
Remaining bandit fixes.
Lighting prefab rebake.
Electricity arc effect conversion.
Fix bunny onesie viewmodel casting shadows
If no safe zones are found, assume we're close to a safe zone (the same as the old behaviour)
Client-side recipe validation before showing "start mixing" UI button.
Refactored a bunch of stuff to allow that.
Recipe matching now supports multiple quantities of a recipe.
Produce correct amount of items, with correct mix durations for multiple quantities.
Removed middle building pocket from horse shoe cave (cave_small_hard)
cave_small_hard S2P
Reduced mixing table inventory slots to 5.
Force mixing table to do ItemManager removes before producing the item.
Merge from patrol_heli_wash
Added the unused wash particles to the patrol helicopter and reduced the cost of the raycast to ground.
Merge from summer_dlc (liquid spec fix)