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134,424 Commits over 4,444 Days - 1.26cph!

6 Years Ago
closing gaps on sheet metal roof corners
6 Years Ago
fishing net texture set
6 Years Ago
wooden_walkway_fishing_nets_a update with new textures
6 Years Ago
Merge from conditional_roof_corners
6 Years Ago
merge from main
6 Years Ago
Merge from building_blocks_2020
6 Years Ago
Merge from main
6 Years Ago
Subtracting 53182 (SimplerBuildingColliders) since it doesn't improve performance and makes things more difficult to work with for artists and less unified
6 Years Ago
Merge from main
6 Years Ago
merge from main
6 Years Ago
wip
6 Years Ago
Adjusting collision factors
6 Years Ago
Remove hit force multiplier
6 Years Ago
When faking car vs. player/AI/animal collision, use realistic masses for each of them as a starting point. Added new "RealisticMass" field.
6 Years Ago
Plugin license note
6 Years Ago
Description updates Reduced icon sizes
6 Years Ago
Improved car ability to climb hills: - Increased low-speed power by 25% - Increased grip both on and off road by 7%
6 Years Ago
Remove unused TriggerParent from 2module_passengers
6 Years Ago
Compound fixes & related files
6 Years Ago
Lightened the picture frame glass albedo texture and changed the material so that images don't appear so dark.
6 Years Ago
Update progress bar text
6 Years Ago
merge from main, merge fixes. protobuf gen. code gen.
6 Years Ago
Fixed culling volumes at cave_small_hard
6 Years Ago
backup large walkway models
6 Years Ago
backup large walkway models
6 Years Ago
Scene backup
6 Years Ago
Exposed a lot of slots for sound effects
6 Years Ago
Merge Vehicles -> Main. Adds gibs on individual car panels, armoured passenger module, lifts can be placed in tighter areas (including T-shaped floor sections), cars remain still when they should on slopes, + other tweaks and fixes.
6 Years Ago
New 2socket vehicle preset
6 Years Ago
Merge from Vehicles -> Glass
6 Years Ago
fix nowheel panel gibs pivot
6 Years Ago
Minor fixes for gibs
6 Years Ago
Updated armoured module icons to match their new look
6 Years Ago
adding glass to modules
6 Years Ago
Remaining bandit fixes. Lighting prefab rebake. Electricity arc effect conversion.
6 Years Ago
Fix bunny onesie viewmodel casting shadows
6 Years Ago
If no safe zones are found, assume we're close to a safe zone (the same as the old behaviour)
6 Years Ago
merge from main
6 Years Ago
Client-side recipe validation before showing "start mixing" UI button. Refactored a bunch of stuff to allow that.
6 Years Ago
Recipe matching now supports multiple quantities of a recipe. Produce correct amount of items, with correct mix durations for multiple quantities.
6 Years Ago
Cave dressing S2P
6 Years Ago
Removed middle building pocket from horse shoe cave (cave_small_hard) cave_small_hard S2P
6 Years Ago
Reduced mixing table inventory slots to 5. Force mixing table to do ItemManager removes before producing the item.
6 Years Ago
Merge from main
6 Years Ago
fixes
6 Years Ago
Merge from patrol_heli_wash
6 Years Ago
Added the unused wash particles to the patrol helicopter and reduced the cost of the raycast to ground.
6 Years Ago
Merge from main
6 Years Ago
Merge from summer_dlc (liquid spec fix)
6 Years Ago
Merge from LiquidSpecFix