reporust_rebootcancel

122,830 Commits over 4,048 Days - 1.26cph!

7 Years Ago
Exposed NPC vending machines to SDK prefab list
7 Years Ago
[D11] oops, some native source files I forgot to add back in August. Code was there in DLLs, and nobody had tried to recompile them.
7 Years Ago
[D11] Callback support for platform services events (WIP)
7 Years Ago
Merge from main
7 Years Ago
Fix roof colider issue inside the cargo ship interior
7 Years Ago
[D11] Added new filepath for D11_Frontend in Build.cs
7 Years Ago
[D11] Jenkins fix
7 Years Ago
[D11] Wrap possible exception on client
7 Years Ago
[D11] disable TestLevel (which also excludes it from the bundles now)
7 Years Ago
[D11] Moved D11_Frontend scene and tweaked topbar anchoring
7 Years Ago
Updated HAB prefab with gibbable script on deflated balloon
7 Years Ago
Fixed basket gibs outputting convex collider errors Adding deflated balloon gibs
7 Years Ago
[D11][UI] Crafting screen expanded info panel implemented. Improvements to sink skin select carousel. Crafting buttons will not show skin options if no skins are avalible
7 Years Ago
[D11] enable new bootstrap sequence by default (for client only)
7 Years Ago
Fixed HAB basket gibs using balloon gibs
7 Years Ago
merge from main
7 Years Ago
missing files
7 Years Ago
underwear censorship work
7 Years Ago
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7 Years Ago
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7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
oilrig progress backup
7 Years Ago
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7 Years Ago
merge from main
7 Years Ago
[D11] [UI] Pie Menu now uses correct method of destroying objects.
7 Years Ago
[D11] [UI] Updated textures and visuals on Respawn screen.
7 Years Ago
Changed a bunch of shit on cargo ship style 2 from the world layer to the default layer
7 Years Ago
Skin bundle update
7 Years Ago
missing i ons
7 Years Ago
reduced popping lods (mesh & smoothing group correction in lower lods) for rowboat.
7 Years Ago
Fixed foot IK when crouching
7 Years Ago
[D11] merge fix from new_frontend branch
7 Years Ago
[D11] some !CLIENT fixes
7 Years Ago
[D11] merge from new frontend branch, new bootstrap system, currently disabled so that I can make sure the old codepath still works for the server etc
7 Years Ago
[D11] couple of fixes for compatibility with old codepath
7 Years Ago
[D11] a couple of changes to facilitate merging back to main
7 Years Ago
[D11] couple of fixes for compatibility with old codepath
7 Years Ago
[D11] disable craggy island, saves package time and memory, no longer used.
7 Years Ago
[D11] respond to some changes on main
7 Years Ago
[D11] respond to some changes on main
7 Years Ago
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7 Years Ago
Cargo ship waves don’t play when you’re below deck
7 Years Ago
cargo ship save/load fix
7 Years Ago
Thrown explosives and weapons inherit parent velocity again (only rockets and bullets do not)
7 Years Ago
Merge from main
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
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7 Years Ago
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