108,632 Commits over 3,867 Days - 1.17cph!
Fixed loading screen music cutting out mid-load
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network protocol++
Changed branding version info to use "days since" - which is more human readable
Hardcoded material keywords where required (revert this when Unity fix their shit)
Merged the two sky prefabs
Removed shader keyword hack (see next commit)
Ridiculous fix for flickering billboard clouds
Temporarily disabled billboard clouds
Chicken no longer suffers from extreme alopecia when running.
Fixed some melee weapons not hitting center of the screen
Resized/reformatted some workshop textures
Fix ocean rendering displacement gaps
Removed all footstep impact FX from animals apart from sand,snow and water.
Unfucked sound template recycling
Added Blood materials and textures
Reapplied delayed stability refresh after load
workshop skin organisation
Fixed blueprint header
Weapon skin capabilities
New Blood Impact FX's
New Stab decals
Fixed infinite loop in RainSurfaceAmbience
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Switched skins to use categories for rareness/price, instead of setting each individually
tweaked some prefab settings for the addons
finished the prefabs for all of the military addons
GC allocation reduction in Sound and Ambience systems
Use a coroutine to stop/recycle sounds instead of invokes
Added "version" console command http://files.facepunch.com/garry/2015/October/07/2015-10-07_23-41-59.png
Added "sysinfo" console command
Added memory usage functions to native (cuz it doesn't work from Unity)
Fixed warnings, spelling errors
Bug reporter passed used memory stats
Don't allocate cells / batches if collider batching is disabled
Fixed broken weapon reload
Fixed selected item name not showing up (thanks HarryMachin)