reporust_rebootcancel

108,632 Commits over 3,867 Days - 1.17cph!

9 Years Ago
Timings on server startup align a bit more nicely
9 Years Ago
RustBuilder crashes - unhelpful
9 Years Ago
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9 Years Ago
Fixed barricade placement on constructions being very finicky
9 Years Ago
Tweaked entity bounds of building blocks
9 Years Ago
Merge from main
9 Years Ago
Cleanup
9 Years Ago
Fixed health bar overflow ItemIcon doesn't use VariableReference for the container anymore
9 Years Ago
Replaced PlayerLoot.IsVisible with the entity visibility checks Entity world space bounds are correct for parented entities Entity GetEstimatedWorldPosition supports nesting Added GetEstimatedWorldRotation for parented entities Fixed client / server entities fighting when placing constructions in the editor
9 Years Ago
Water2.5: Touched river shader. Because unity.
9 Years Ago
ItemContainer.Save garbage
9 Years Ago
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9 Years Ago
Entity max distance conditional uses the distance to the entity bounds instead of its origin
9 Years Ago
Actual merge from main
9 Years Ago
Merge from main
9 Years Ago
Added profile blocks to saves
9 Years Ago
replaced new WaitForEndOfFrame() with CoroutineEx.waitForEndOfFrame
9 Years Ago
fixed foundation.steps.collision orientation
9 Years Ago
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9 Years Ago
Added timewarning to GarbageCollectionHandler Seperated gc.collect from gc.unload
9 Years Ago
Running server with -keeplogs will prevent it from wiping the server folder logs on startup
9 Years Ago
Send server info with bug reports
9 Years Ago
Network Cache
9 Years Ago
Building blocks use more accurate colliders Fixed stair rotation exploit
9 Years Ago
Water2.5: Fixed SSAO command buffer ordering Water2.5: Fixed rivers getting ocean wave displacement
9 Years Ago
Fixed cupboard entity bounds Removed MeshFilter component from cupboard trigger Automatic entity bounds calculation (when no bounds have been set up) ignores triggers
9 Years Ago
Reduced cupboard health
9 Years Ago
updated RustBuilder
9 Years Ago
Effects WIP 2
9 Years Ago
Water2.5: Fixed DepthOnly still having tess/displacement in low quality modes Water2.5: Fixed white 'sprite' issue caused by mishandling of fog in additional light passes Water2.5: Changed transparent order queue
9 Years Ago
Effects WIP
9 Years Ago
Added DDraw shader to "always include" list
9 Years Ago
Clientside GC
9 Years Ago
Fixed "Look rotation viewing vector is zero" logs
9 Years Ago
AI garbage, perf
9 Years Ago
client compile fix (sorry!)
9 Years Ago
greybox implementation
9 Years Ago
merge from main
9 Years Ago
water extinguishes fireballs
9 Years Ago
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9 Years Ago
heli code cleanup 3
9 Years Ago
heli code cleanup pass 2
9 Years Ago
Removed EntityComponent.Awake since it's redundant
9 Years Ago
Removed BaseEntity.Is<T> (server ai gc)
9 Years Ago
heli code cleanup pass 1
9 Years Ago
Sentry detailed greybox models
9 Years Ago
Added MeshColliderBatch tag Less GC + cpu by skipping GetComponent<MeshColliderBatch> if MeshColliderBatch tag isn't set on gameobject
9 Years Ago
AISenseRedirect is redudant (we use .ToBaseEntity) (server perf and gc)
9 Years Ago
All prefabs start disabled
9 Years Ago
Throw error in CreateModulator if array out of bounds OnHolster/OnDeploy should only be called for local players