108,632 Commits over 3,867 Days - 1.17cph!
Stone tier accurate collisions models
Meta files
Fixed incorect foundation.steps.collision orientation (twig)
Wood accurate collision models
Metal ore decal/impact FX
Rock decal/impact FX
Fixed rivers not using new shader on standalone build
Fixed saving water materials in editor every time quality was changed
General water local reflection tweaks aimed at gap reduction
new footstep impact effects for animals - snow/sand.
Enabled server side collider batching by default
Merge from building_colliders_2
Fixes for nested deploy volumes
More accurate deploy volumes for triangle foundations, triangle floors and foundation steps
Twig tier accurate collisions models
New grenade explosion effect
Upping chest texture res slightly (too muddy)
Adding the jack o lanterns to the misc loot table
Fixed sound class having serialized properties in #if CLIENT
Jack O Lanterns, model/LODs/Prefabs and item defs
Fixed supply signal instantiating its effect incorrectly (now uses effect library)
Fixed parent destruction handling of smoke signal and smoke cover effects (now fade out smoothly)
Fixed incorrect smoke signal sound setup (now uses SoundPlayer)
Less twist on forest grass
Made grass a bit more grounded
Sounds that are set to ignore voice limiting don't block the voice limiting queue
Fixed SoundManager.PlayOneshot not calling Sound.Init
Fixed lantern having a sound template clone stored in its prefab
Fixed lantern spawning in the switched on state
added gun LODs to the helicopter prefab
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updated the helicopter prefab to include LOD models
modified the deploy animations for various firearms so they transition to ironsight better
Fixed white clothes at lower shader levels
increased file storage cleanup speed
Retired sound player chance
Added diagnostics to SpawnHandler report, fixed NRE
Made barricade placement on terrain a bit more forgiving
Added three static ladders to ladder points in sphere tank dome, until we allow ladders in monuments
Fixed barricade lods referencing wrong materials in there
Removed SoundPlayer OnDisable hack (no longer needed, now handled by OnParentDestroying)
Fixed SoundVoiceLimiter keeping references to sounds that have already been pooled / retired
SoundVoiceLimiter removes sounds ordered by their remaining play time
Collision pass
90 rotation on sockets spheres to match model
Fixed barricade damage trigger effects
Added test radiation zone to CraggyIsland
Fixed RadiationOverlay never stopping its last sound
sentry models, textures, mats, prefab art refactoring
LODs,Gibs
All socket mods include their name in the fail message
Fixed mining quarry / pump jack sounds not turning off properly
Fixed mining quarry / pump jack pitch modifier not being applied when switching on / off