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108,632 Commits over 3,867 Days - 1.17cph!

9 Years Ago
Stone tier accurate collisions models Meta files
9 Years Ago
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9 Years Ago
Fixed incorect foundation.steps.collision orientation (twig) Wood accurate collision models
9 Years Ago
Metal ore decal/impact FX Rock decal/impact FX
9 Years Ago
Chicken meat models
9 Years Ago
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9 Years Ago
Fixed rivers not using new shader on standalone build Fixed saving water materials in editor every time quality was changed General water local reflection tweaks aimed at gap reduction
9 Years Ago
new footstep impact effects for animals - snow/sand.
9 Years Ago
Enabled server side collider batching by default
9 Years Ago
Merge from building_colliders_2
9 Years Ago
Merge from main
9 Years Ago
Fixes for nested deploy volumes More accurate deploy volumes for triangle foundations, triangle floors and foundation steps
9 Years Ago
Twig tier accurate collisions models
9 Years Ago
Merge from main
9 Years Ago
New grenade explosion effect
9 Years Ago
Upping chest texture res slightly (too muddy)
9 Years Ago
Adding the jack o lanterns to the misc loot table
9 Years Ago
Jack O Lanterns icons
9 Years Ago
Jack O Lanterns gibs
9 Years Ago
Fixed sound class having serialized properties in #if CLIENT
9 Years Ago
Jack O Lanterns, model/LODs/Prefabs and item defs
9 Years Ago
WIP - VFX
9 Years Ago
Fixed supply signal instantiating its effect incorrectly (now uses effect library) Fixed parent destruction handling of smoke signal and smoke cover effects (now fade out smoothly) Fixed incorrect smoke signal sound setup (now uses SoundPlayer)
9 Years Ago
Less twist on forest grass
9 Years Ago
Made grass a bit more grounded
9 Years Ago
Sounds that are set to ignore voice limiting don't block the voice limiting queue
9 Years Ago
Revert cuz I'm blind
9 Years Ago
Fixed SoundManager.PlayOneshot not calling Sound.Init
9 Years Ago
Fixed lantern having a sound template clone stored in its prefab Fixed lantern spawning in the switched on state
9 Years Ago
added gun LODs to the helicopter prefab
9 Years Ago
Tree entity bounds
9 Years Ago
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9 Years Ago
Fixed quarry sound NRE
9 Years Ago
updated the helicopter prefab to include LOD models modified the deploy animations for various firearms so they transition to ironsight better
9 Years Ago
Fixed white clothes at lower shader levels
9 Years Ago
Server compile fix
9 Years Ago
increased file storage cleanup speed
9 Years Ago
Retired sound player chance
9 Years Ago
Added diagnostics to SpawnHandler report, fixed NRE
9 Years Ago
Made barricade placement on terrain a bit more forgiving
9 Years Ago
Added three static ladders to ladder points in sphere tank dome, until we allow ladders in monuments Fixed barricade lods referencing wrong materials in there
9 Years Ago
Removed SoundPlayer OnDisable hack (no longer needed, now handled by OnParentDestroying) Fixed SoundVoiceLimiter keeping references to sounds that have already been pooled / retired SoundVoiceLimiter removes sounds ordered by their remaining play time
9 Years Ago
WIP- VFX
9 Years Ago
Collision pass 90 rotation on sockets spheres to match model
9 Years Ago
Fixed barricade damage trigger effects
9 Years Ago
Added test radiation zone to CraggyIsland
9 Years Ago
Fixed RadiationOverlay never stopping its last sound
9 Years Ago
sentry models, textures, mats, prefab art refactoring LODs,Gibs
9 Years Ago
All socket mods include their name in the fail message
9 Years Ago
Fixed mining quarry / pump jack sounds not turning off properly Fixed mining quarry / pump jack pitch modifier not being applied when switching on / off