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108,183 Commits over 3,867 Days - 1.17cph!

10 Years Ago
checking in metal plate helmet and textures
10 Years Ago
Added early exit to AILocomotion tick if no movement is required Made AISteering profiler sampling more accurate
10 Years Ago
Added AISense.FindClosestTarget / Danger / Obstacle Added AILocomotion.SnapToGround (no longer called automatically) Made TickSenseAction randomly distribute its calls across frames Removed all WaitForSeconds from the wolf beahviour tree (for testing purposes)
10 Years Ago
Changed default farclip to 6000
10 Years Ago
Added client.farclip
10 Years Ago
Time of Day update to 2.2.0 prerelease 4
10 Years Ago
Made torch normal maps normal maps
10 Years Ago
Edited torch prefab & v_torch to get new torch working.
10 Years Ago
Added tools/Update Clothes Models - sets up avatar, humanoid, no material import, warns on extra bones
10 Years Ago
Cleaning up unused materials
10 Years Ago
burlap shirt fix...hopefully.
10 Years Ago
Added models, textures, and prefabs for hazmat suit and improvised helmets.
10 Years Ago
Reverted CoherentUI to software only (hardware acceleratred mode is laggy, wants vsync) Re-enabled dynamic znear
10 Years Ago
Moon adjustments.
10 Years Ago
Slight snow biome colour tweak.
10 Years Ago
Snow biome less purple.
10 Years Ago
Bunch of biome specific environmental parameters. For example, deserts are no longer super cloudy!
10 Years Ago
thompson submachine gun view model rigged up; reload animation done.
10 Years Ago
Made static decor rocks get randomly scaled and flipped Re-added forest rocks (no moss for now, but a slight brown tint) Removed tons of rock hacks we had to do for Unity 4 Litter box alert: Added tiny clutter rocks to some areas (rock, sand, dirt, forests, underwater, ...) Protocol++
10 Years Ago
Refactored grass and decor systems to start spawning after calling Refresh() Made grass and decor patches always snap to main camera, no need to move the game objects via script Made Refresh() do a full rebuild if called after already being initialized (can be used at respawn) Made TerrainGenerator.GenerateTerrain() call Refresh() on static and list decor Made Client.OnClientFirstSpawn() call Refresh() on dynamic decor and grass
10 Years Ago
Fixed the colour mismatch on forest 4 billboards.
10 Years Ago
Fixed burlap shirt again
10 Years Ago
re-made burlap shirt prefab & added skinned mesh collider
10 Years Ago
re-exported burlap shirt with clean hierachy & added lower torso mesh
10 Years Ago
Tweaked HTML zoom Tweaked belt bar
10 Years Ago
reverted burlap_shirt (did the same thing that I did earlier but didn't set the default material to Flesh)
10 Years Ago
Added skinned mesh collider script
10 Years Ago
Converted some decals to the standard shader Converted some particle effects to the custom shader that isn't super bright at night
10 Years Ago
re-added collision component to burlap-shirt
10 Years Ago
Re-made burlap_shirt prefab as it was causing the mesh to appear broken. Obviously some issues with updating prefabs in U5.
10 Years Ago
re-exported Burlap shirt with neckline ( I have a good felling about this one)
10 Years Ago
Fixed ItemAction_Replace not working properly if the container was full
10 Years Ago
Enabled HTML hardware rendering (test) Fixed death intro not working Fixed player_movement leak on death
10 Years Ago
Restored FogVolume for the main menu scene
10 Years Ago
Changed tundra rocks to the darker variant
10 Years Ago
Changed water reflection clear color to equator color Added GlobalFog image effect for underwater fog (changelog claimed it's fixed) Added ImageEffectOpaque attribute to GlobalFog for it to render before the water plane Updated scenes
10 Years Ago
Removed pvt specific configs from TerrainGen to avoid setting it up in multiple places Removed UVMIX baking to pvt cache; near and far freqs now reside in separate caches Improved pvt terrain texturing fidelity close to original non-pvt terrain; UVMIX now done properly and matches original PVT update: very close to deployment, only a couple bugfixes away; HQ got finer granularity; larger VT support
10 Years Ago
10 Years Ago
Fixing tiny oversight in atmospheric blend code
10 Years Ago
Added motion blur MinVelocity to ameliorate sliding intermittent blur and improve MB quality
10 Years Ago
Added a few TOD params to geo-temporal atmospheric blending
10 Years Ago
Fixed missing textures on menu background terrain
10 Years Ago
added lean left/right animations for all of the player holding weapon animations.
10 Years Ago
Fixed compile errors
10 Years Ago
Reverted Alex's broken burlap shirt commit
10 Years Ago
Started work on deathscreen Fade into deathscreen (wip) Randomly drop held item when killed Switch to third person when killed, rotate around ragdoll Hide viewmodel when dead Fixed local player ragdoll being crazy fucked up on spawn because of their local collider Tried to fix ragdoll LODS, but I don't think it's working that great - will revisit
10 Years Ago
exported burlap shirt
10 Years Ago
Made some more nature assets use the new standard shader Deleted some old unused assets
10 Years Ago
Added collider property to TerrainMeta Fixed TerrainCollisionTrigger gizmo
10 Years Ago
Added trigger to ignore terrain collision to TestLevel