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132,624 Commits over 4,262 Days - 1.30cph!

8 Months Ago
Improved vine positioning on branches
8 Months Ago
Unsaved
8 Months Ago
Fixed incorrect animator parameter name
8 Months Ago
Vine branches now use tree LOD settings rather than mesh LOD settings (so they should cull when a tree gets billboarded) Better landing position when arriving at the vine destination
8 Months Ago
Possible LODComponent.GetDistance NRE fix
8 Months Ago
Cocoknight armor gloves texture update
8 Months Ago
Merge from main
8 Months Ago
Tiger meta files
8 Months Ago
Allow tiny monuments to spawn within Jungle biome
9 Months Ago
merge from jungle_update
9 Months Ago
Fixed stacking shallow shelfs on terrain Fixed stacking shelves on each other Prevent Small box deployment (larger shelfs in future) Prevent rotation before deployment on shelves (useless)
9 Months Ago
merge from jungle_dlc
9 Months Ago
jungle_dlc -> jungle_update
9 Months Ago
LS updates and S2P
9 Months Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
9 Months Ago
reverted a sewer exit env volume override in compound scene
9 Months Ago
excavator scene2prefab
9 Months Ago
converted env volumes of the excavator
9 Months Ago
fixed some zfighting on jungle_ruins_e structure
9 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
9 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
9 Months Ago
fixed a legacy rotation leftover on armored steps block
9 Months Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
9 Months Ago
jungle storage lods and gibs
9 Months Ago
Submitting wood armour 3rd person updated skinning
9 Months Ago
Updating skinning for wood armour gloves
9 Months Ago
tiger sounds
9 Months Ago
merge from underwater-effects
9 Months Ago
disable material/rig/animation import on new river mesh
9 Months Ago
merge from jungle_update
9 Months Ago
configurable caustics chroma separation, shader adjustments
9 Months Ago
jugnle wallpapers materials and icons
9 Months Ago
Fixing skinning for outbreak scientist
9 Months Ago
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9 Months Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
9 Months Ago
Excluded rock and jungle rock from stand type weapon racks
9 Months Ago
Some shader tests
9 Months Ago
converted wooden buildings and dredge used in bandit town monument
9 Months Ago
converted wooden buildings used in stables and fishing village monuments
9 Months Ago
Jungle Rock - tweaked LOD3 to reduce popping
9 Months Ago
converted airfield hangars
9 Months Ago
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
9 Months Ago
office building and industrial buildings converted, including prefab variants
9 Months Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
9 Months Ago
Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
9 Months Ago
caustics modulate sun light color rather than add separately
9 Months Ago
Loop join pass, merge nearby points to generate better trails for backtracking animals
9 Months Ago
water caustics work for all water types, show up underwater, and receive shadows
9 Months Ago
prevent halfheight shelves to be deployed on top of each other endlessly
9 Months Ago
merge from jungle_dlc