reporust_rebootcancel

153,775 Commits over 4,536 Days - 1.41cph!

11 Months Ago
Fixed checkout result page cover images using texture instead of sprite, causing atlassing issues
11 Months Ago
merge from rpg_storepage
11 Months Ago
merge from deepsea_terraintexturing_leak
11 Months Ago
properly destroying leaked deepsea shorevector / coarseheight / waterheight textures when re-generating
11 Months Ago
Updated RPG store video
11 Months Ago
handle uninitialized heightmap properly for shorevector gen (happens with scene camera in some cases)
11 Months Ago
RPG steam icon
11 Months Ago
Fixed RPG store page using the wrong atlas
11 Months Ago
HeavyPlatePants repose/lods
11 Months Ago
HeavyPlateJacket repose/lods
11 Months Ago
small engine fuel always accessible from pie menu, proxy func changes the order if you're looking at the fuel access collider to prioritize it
11 Months Ago
merge from engine_improved_fuel_access
11 Months Ago
More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)
11 Months Ago
halved shore vector generation time in editor with batched water depth queries (250ms off the time to get into playmode) - we should jobify the DistanceField stuff as well, but this is a quicker win
11 Months Ago
merge from floating cities
11 Months Ago
merge from naval update
11 Months Ago
Fixed mission giver NPC position in FC3 and 4 S2P all FCs
11 Months Ago
Merge from parent
11 Months Ago
fixed paddling pool static and its water plane not culling adjustments to culling distances of following static entities art: boombox, blackjack table, bandit sentry (also uses single drawcall AK47 now instead of 4 mats world model), recycler, slot machine, spinner big wheel, playing card tables ridiculous spinner wheel dropbox drawing distances fixed arcade machine static, bunch of optims
11 Months Ago
Merging main to main/fpbuild_jenkins
11 Months Ago
Updating flare rig joints
11 Months Ago
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11 Months Ago
FC barge 3600/4200 shadow proxies
11 Months Ago
disabled shadow casting on some outliers from floating walkways set prefabs
11 Months Ago
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11 Months Ago
Merge from main_merge_31_oct_try_again
11 Months Ago
Delete duplicate DDrawCommand file CopyPaste updates Reapply junkpile water changes
11 Months Ago
Fixed wonky 3P chainsaw orientation.
11 Months Ago
Merge from shiplighting
11 Months Ago
Merge from foliage_instancing
11 Months Ago
Merge from (parent) naval_update.
11 Months Ago
Added lighting to the 4 variants with bespoke tweaks.
11 Months Ago
Spotlight.on.cool flare tweak.
11 Months Ago
Merge from main (attempt 2, same as last time but kept destination changes on copypaste)
11 Months Ago
Merge from main (deeply cursed merge) Manual changes in: GameManifest-Generate.cs CopyPaste.cs BaseNetworkable.cs BaseEntity.server.cs - could not merge at all, ran text merge GeneralEditorPrefProvider.cs - could not merge at all, ran text merge GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
11 Months Ago
Merge from foliage_swap
11 Months Ago
Merge from main
11 Months Ago
Override the lerp, not the position
11 Months Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
11 Months Ago
Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
11 Months Ago
material color tweak to better track the unoptimised original look
11 Months Ago
First WIP prototype for component displaying box skins
11 Months Ago
fixed interior props cull group being disabled (was temporary)
11 Months Ago
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11 Months Ago
added walkway A ambience files
11 Months Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
11 Months Ago
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11 Months Ago
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11 Months Ago
heavy_helmet_overlay_fix -> main
11 Months Ago
Fix binoculars + the heavy helmet from rendering weird