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153,775 Commits over 4,536 Days - 1.41cph!

11 Months Ago
Added front controllers
11 Months Ago
Update: Analytics - track all entity spawn/destroy events after server initializes - change the format of these events to only send vital data - HackableLockedCrate no longer has it's own EntityCreated event Tests: logged analytics on Craggy - saw events being appended after server initialized
11 Months Ago
minor tweaks
11 Months Ago
creating flashlght refresh vm anims
11 Months Ago
Head animation system for turrets Reloading turret starts head anim Crappy test animation
11 Months Ago
merge from rpg_storepage
11 Months Ago
Close button stays in front of the skin viewer Fixes
11 Months Ago
skinnable asset file for tactical gloves
11 Months Ago
Adding new sitting animations for v4 update
11 Months Ago
Added skin viewer in the RPG store page
11 Months Ago
Fixing spinner light fixtures that got broken by shader modifications, part 1
11 Months Ago
Missing files
11 Months Ago
More leg fixes
11 Months Ago
Fixing offset in cake candle hat rig
11 Months Ago
birthday hat wearable prefab setup
11 Months Ago
Disable leg animator to stop hand IKs going crazy
11 Months Ago
Fix broken animations on players/NPCs when taken from a pool.
11 Months Ago
Added more ladders in the spots (FC1/FC2) suggested by QA
11 Months Ago
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11 Months Ago
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
11 Months Ago
Updated material Tactical Gloves
11 Months Ago
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11 Months Ago
Enable arms on both turret seats
11 Months Ago
fix dictionary duplicate entry
11 Months Ago
Adding birthday cake hat rig
11 Months Ago
Merge: from server_occlusion_poppin - Reduce player poppin by making occlusion grid generation more conservative - Bumped occlusion version, will cause regeneration on next server boot Tests: visualized in editor, ran previously failed queries
11 Months Ago
Fixed more issues with shadow biases in the RRP shaders
11 Months Ago
Update: ServerOcclusion - only block occlusion cell if it's fully under terrain - bumped occlusion file version Previously we considered it was blocked if one of sample points was in terrain. This allows more occlusion queries to pass, which should reduce poppin. Tests: visualized new grid, ran previously failing query - they now pass
11 Months Ago
PlayerBoat uses HasDriver to check AnyMounted, corrects flipped behaviour not running
11 Months Ago
Balaclava repose/lods
11 Months Ago
merge from anchored_boat_mass
11 Months Ago
increase boat mass to arbitrarily high value when anchored, won't be pushed arround much but maintains buoyancy behaviour as it's acceleration based
11 Months Ago
fix display scaling and random rotation, assign a bunch of item category overrides
11 Months Ago
footer buttons on sorting
11 Months Ago
Final optimisation on floating walkway pieces
11 Months Ago
Scientists normals fix
11 Months Ago
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11 Months Ago
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11 Months Ago
Flare animation updates
11 Months Ago
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11 Months Ago
fixed static tarp materials having wind enabled
11 Months Ago
material simplifications on temperate_portacabin_building_300_600
11 Months Ago
Merge from naval_update
11 Months Ago
- Fix deep sea map marker jitter - Clicking a mission in map view now centers on the deep sea marker if next objective is in the deep sea
11 Months Ago
farm kiosk adjusted proxy for less shadow acne fixed floating light posts in FC3 +S2P
11 Months Ago
fixed materials being inconcistent on Ocean Buoy Static, creating popping when LODing
11 Months Ago
shadow proxy mesh for smallOceanWreckBuoy
11 Months Ago
converted dilapidated elevator to use point lights with cookies instead of a shadow casting spotlight. Being in the middle of the casino it cannot be afforded, shadow cost too high with the light range it needed too look good.
11 Months Ago
made ProceduralMapEmpty more empty
11 Months Ago
merge from main