reporust_rebootcancel

140,371 Commits over 4,383 Days - 1.33cph!

1 Year Ago
First pass of proper schizolobium tree textures
1 Year Ago
rigged 3p jungle ak, initial entity setup
1 Year Ago
Initial groundwork for multiple upgrade items.
1 Year Ago
Fix corpse fixed update NRE
1 Year Ago
Fix croc thinking it's diving even though it's on land, big rewrite of all animal roam and flee eqs
1 Year Ago
wip simple upgrade reskinning
1 Year Ago
Doubled the throw and return speed
1 Year Ago
vine_fixes -> jungle_update
1 Year Ago
Some more sanity checks to ensure world raise end point is at the correct position when it needs to be
1 Year Ago
merge from jungle_update
1 Year Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
1 Year Ago
merge from jungle_dlc
1 Year Ago
First pass view model camera animations for all explosives
1 Year Ago
Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
1 Year Ago
▊▉▊▆ ▇ ▌▋▋ ▋█▊▊▉▄▋▌ ▇█ ▅▄▌ ▊█▌▌ ▌▆▋▍▌▇▉▉▍▆ ▍▇█▊▋█ ▉▉▄▋▉▇▌ ▋█▇▋▋█▍▄
1 Year Ago
Fixed the alpha channel's blend settings for deferred mesh decal materials
1 Year Ago
jungle_update -> vine_capsule_render
1 Year Ago
Increased world model bounds sizing
1 Year Ago
boomerang_fixes-> jungle_update
1 Year Ago
boomerang_fixes -> jungle_update
1 Year Ago
Restore animation and holster changes
1 Year Ago
jungle_update -> boomerang_fixes
1 Year Ago
Handle 3p boomerang on/off in the boomerang script rather than via animation events
1 Year Ago
Fixing clipping around knee for coco armour pants
1 Year Ago
Reset 3p anims on holster even if its not the local player
1 Year Ago
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
1 Year Ago
Smooth the last 5 segments when adding a new point Fixed pooling issues
1 Year Ago
Dont put boomerangs too deep into the ground
1 Year Ago
Fixed boomerang backpack position
1 Year Ago
Fix wolf2 collisions
1 Year Ago
Better gravity over distance
1 Year Ago
Fixing cocoknight view model leaves clipping through armour
1 Year Ago
Bump snake bite slow duration from 4->6 seconds
1 Year Ago
▅▇ ▆▊▍█▉ ▅▅▌▉ ▉▊▊▆▋█▉▍▊▌▊▌▅█▌▉▌█▊▋▊█▌▉▄▅
1 Year Ago
Cull sharp angles when adding new positions Cleaner culling checks
1 Year Ago
Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
1 Year Ago
Improved trail generation by detecting intersecting segments, it helps reducing the potential spaghetti
1 Year Ago
Code organisation and cleanup
1 Year Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
1 Year Ago
jungle AR world model and lods mag separate exported to _mag.fbx files respectively
1 Year Ago
Half Height Salvaged Bamboo Shelves - Increased icon aniso filtering level, removed old mesh from the prefab
1 Year Ago
Merge from particle_light_cull
1 Year Ago
floating city initial scene prep/setup
1 Year Ago
█ ▉▆▆█▆▅ ▄█▋█▅▄▄ ▆▄▌▍ ▅▍ ▌▆▋ ▊█ ▉▋▆▆█▊ ▋█▄▅▋▆▇▌▅
1 Year Ago
jungle ak viewmodel updates
1 Year Ago
Reduced shallow shelves ground watch - prevents not being destroyed when placement close to ground
1 Year Ago
Boar trail tweaks
1 Year Ago
Trail subdivisions based on graphics settings Pooling
1 Year Ago
Tweaked trail width and color for all animals
1 Year Ago
Delete some commented blowpipe code