202,070 Commits over 4,171 Days - 2.02cph!
Moved road_asphalt material
repair cost calculation, repair button appears for broken units, units can be repaired, repair transactions, more finance stuff
junkyard fixes / colour tweaks
Added dithered alpha to road_a
Switched road_asphalt material to alpha cutout
Quarry rocks texture cleanup
Removed wall sockets from foundation steps
Updated barricade prevent building volumes to be identical to their damage volumes
added repair column to team view, repair button shows as repair cost if unit broken.
show team tab when returning to career screens after a match.
cash sound.
added enable fog of war debug option
pulse status bar cash on transactions
Tribe tracker roles foldout is more responsive, animates quicker. Only display game valid role icons. Role click feedback
Removed ImageMasked crap
couple of fixes - junkyard
added UIUnitStatBar.
fame, durability reworked to be stat bars.
career stat UI prefab changes.
Added culling occludee processing
Updated Hapis roads to use asphalt
Additional deploy volumes on wall and floor pieces
Building privilege distance checks use exact distance from entity bounds
Added cut through FOV render
Import normals on half wall colliders
wip refactoring match outcome stuff to be easier to follow and add in sections as needed
Subtracting
24259 (various regressions)
Fixed half height wall placeholder mesh
Fixed low (1/3) wall not checking prevent building volumes
Play UI sound for roles when they get enabled
Added role on click to buildings data
Various UI fixes
unit maintenance fees calculated and transaction processed at the end of each week.
maintenance reduced from 50 to 15 per missing condition point
Only spawn one of each type of quarry
Each week phase returns true or false if it succeeded.
Can no longer start the match phase if you don't have enough repaired units.
applied a victory cash bonus per surviving unit
hide quickcraft when looting
Some building privilege changes
Skip non callback occludees