202,076 Commits over 4,171 Days - 2.02cph!

8 Years Ago
Fixed building placement not working
8 Years Ago
Tribe tracker role icons, animations Added Before/UI Portrait shader Fixed portrait clone rotation being set to match a reference unit that is ragdolling
8 Years Ago
bunch of camera fixes
8 Years Ago
Hapis cave fix
8 Years Ago
"triggerAttack" is the non root motion attack and "triggerAttackPounce" is the root motion one
8 Years Ago
UI wip
8 Years Ago
Anim fixes
8 Years Ago
More
8 Years Ago
wip career squad generation enforcing not broken units
8 Years Ago
procgen road material/texture tweaks
8 Years Ago
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8 Years Ago
combat ability min range WIP. radial now shows when holding right click.
8 Years Ago
PlayerController cleanup + logging
8 Years Ago
More logs
8 Years Ago
More cleanup
8 Years Ago
Radial menu buffers command data and cleans up on deactivate callback
8 Years Ago
PlayerController only clears command buffers before evaluating new target in MouseOver
8 Years Ago
Fixed RadialMenuWidget NRE
8 Years Ago
Testing spawn changes.
8 Years Ago
Scene
8 Years Ago
Spawning
8 Years Ago
More PlayerController command buffer cleanup
8 Years Ago
More on AI Behaviour.
8 Years Ago
Cleanup
8 Years Ago
testing some fixes
8 Years Ago
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8 Years Ago
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8 Years Ago
Quarry rocks mesh and texture progress
8 Years Ago
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8 Years Ago
Baskets now get placed instead of dropped by AI gatherers, fixes baskets full of food rolling down hills and falling into the ocean If an item is recommended by a role definition, keep desires will now treat that item as required (fixes gatherers dropping their baskets at weird times)
8 Years Ago
UI anim bits
8 Years Ago
West coast
8 Years Ago
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8 Years Ago
More anim stuff
8 Years Ago
More west coast. Materials & stuff.
8 Years Ago
Tribe tracker animator rework
8 Years Ago
Fixed interactions not being properly evaluated by playerController
8 Years Ago
Removing some debug logs PlayerController assigns default role on click failing any valid interactions (defined in entity settings)
8 Years Ago
Backup
8 Years Ago
Missing file
8 Years Ago
Fixed decay values on clothing getting set in non-normalized space (was setting decay to 80 when a unit got hit, which made all of the unit's clothing invisible) Added a slider to the Decay component inspector to manually test durability changes
8 Years Ago
Progress
8 Years Ago
First un spawn test
8 Years Ago
Keeping the game going forever for testing.
8 Years Ago
Twig foundations can no longer be placed inside building privilege (only floors)
8 Years Ago
Increased building privilege radius around buildings to 16
8 Years Ago
junkyard ruin section terrain heightmap rebake
8 Years Ago
Comment
8 Years Ago
Can only place one tool cupboard per building
8 Years Ago
Added env.progresstime (pauses time of day progression when false)