201,593 Commits over 4,171 Days - 2.01cph!

8 Years Ago
Fixed OnViewModeChanged NRE
8 Years Ago
Disabled auto-load of last save
8 Years Ago
data save
8 Years Ago
Enabled player death database again
8 Years Ago
Fixed entityComponent.InternalOnDestroy not being called
8 Years Ago
Deleted some old code
8 Years Ago
Potential fix for another "_MainTex" UI error
8 Years Ago
weapon rack
8 Years Ago
data tweaks
8 Years Ago
Chainsaw for goosey/ prefab/fbx/ textures/materials
8 Years Ago
few tweaks and fixes
8 Years Ago
Roles widget tweaks Building.IsUsable uses ConstructionState.Progress
8 Years Ago
Fixed UIElement animation not setting canvasGroup interactable property
8 Years Ago
Tooltip and unit description text tweaks
8 Years Ago
optimized the footIK (it ignores the "debris" layer)
8 Years Ago
Crafting unlocked when you build the crafting table
8 Years Ago
clear current building if the current Goal changes
8 Years Ago
No memoverride for shadercompile.dll
8 Years Ago
Fixed core/foliage edge mask default values causing clipping errors
8 Years Ago
Progression data
8 Years Ago
Fixes
7 Years Ago
flight tests
7 Years Ago
7 Years Ago
7 Years Ago
▉█▅▄▍ ▉▌▄ ▅▍▉█▍▇▋▄▉▆▄ ▌▊█
7 Years Ago
Unit indicators show current role, leader icons. Improved unit indicator positioning (offset is scaled by zoom distance) Building the stockpile now unlocks woodcutter & stonecutter roles
7 Years Ago
Fixed roles widget showing incorrect counts
7 Years Ago
Fixed stockpiling roles unlocking before the stockpile had been built
7 Years Ago
UI scene
7 Years Ago
Added new unlock notifications widget
7 Years Ago
UI cleanup
7 Years Ago
More
7 Years Ago
Prefabs
7 Years Ago
Dequeued unlock notifications go to the top, not bottom
7 Years Ago
Basic Crafting unlock has crafting table as pre-req
7 Years Ago
Data
7 Years Ago
Fixed black indicator icons
7 Years Ago
Fireball isn't a rocket. Doesn't throw NRE's.
7 Years Ago
Cleanup
7 Years Ago
Mission observer changes
7 Years Ago
Fixed not being able to equip tools in Primary Slot Exposed a valid Categories field on DropMe, primary slot can take Primary and Tool, secondary slot can take Offhand only
7 Years Ago
Can no longer equip a weapon that blocks the offhand if you have an offhand item equipped Can no longer equip an offhand if you have a primary weapon that blocks offhand
7 Years Ago
- Changed mission global observer system to one that only affects the mission runners - NPC manager stuff
7 Years Ago
Scene stuff. Respawn button isn't so hard to click.
7 Years Ago
Note about testing the mission watching methods if/when missions return
7 Years Ago
7 Years Ago
Fixed NRE when equipping clothing
7 Years Ago
more AI work
7 Years Ago
AI tile orderinging fix (orderby->thenby)
7 Years Ago
added AdjacentTeamUnitPenalty, scores down tiles that put you directly next to team mate units (so they're less likely to get AOEd) Increased in-range tile penalty of EnemyRangeTileScorer increase score bonus of HeighTileScorer Increased healer AIAdvancePriority 0.0 -> 0.4f