201,593 Commits over 4,171 Days - 2.01cph!

8 Years Ago
Added file.debug convar
8 Years Ago
Cherry picking 25511
8 Years Ago
removed random human view that was floating around in the main scene
8 Years Ago
fixed GroupEntityFilter NRE
8 Years Ago
Merge from unity_2017.1.3
8 Years Ago
fixed fulfilling necessities in the wrong order causing them to not unlock properly
8 Years Ago
More NPC behaviour.
8 Years Ago
more wip tilefall avoidance AI (will move out of tilefall, won't move in - maybe)
8 Years Ago
necessities tidy up. distance consideration moved to bonus on picking up corpses to stockpile.
8 Years Ago
updating amplify shader more wip logo stuff /adding shader
8 Years Ago
missing texture
8 Years Ago
Renamed the new Stockpile to not say it's for sticks. Stockpiling unlock unlocks with crafting table completion
8 Years Ago
fix for AI advance-move not ignoring tilefall tiles
8 Years Ago
reverting burner material
8 Years Ago
TriggerSettingsWrapper cleans events on session change
8 Years Ago
GroupNecessities OnHour hookup
8 Years Ago
skin approval
8 Years Ago
Fixed potential NRE related to combat activity data
8 Years Ago
Misc
8 Years Ago
added force complete button to GroupNecessities debug
8 Years Ago
And more NPC behaviour.
8 Years Ago
Quiver has pick up & equip interaction
8 Years Ago
bit of AI cleanup
8 Years Ago
more AI cleanup
8 Years Ago
Working on per-level scripting stuff. Looks like lots of changes but a lot of it is renaming.
8 Years Ago
More? More.
8 Years Ago
Scene stuff.
8 Years Ago
Movin' stuff
8 Years Ago
Spawn points work again + some other work.
8 Years Ago
Remove debug print
8 Years Ago
Change load order so city stuff that's spawning can use the managers.
8 Years Ago
Scene stuff Made some viewport fx and sounds for shield blocking and bashing.
8 Years Ago
fixed foot IK spazzing out on Gibs ( eg. loot barrel gibs )
8 Years Ago
Updated TTT to its latest version
8 Years Ago
DProperty_VectorColor now works with standard colors as well ( vector color support unchanged ) Applied a hack to stop tooltips from being displayed when they are not meant to be displayed
8 Years Ago
Military tunnels entrance lighting volume fix
8 Years Ago
Various
8 Years Ago
Start combat activity no longer pauses the game
8 Years Ago
Fixed tribe mood text
8 Years Ago
Role counts widget, UI tweaks
8 Years Ago
Various fixes including people unregistering for building when going to sleep and forgetting about their thrown weapon after a while
8 Years Ago
Fixed selected unit widgets activation order causing some fuckery
8 Years Ago
Hack to keep STUDIO_SHADOWDEPTHTEXTURE flag between ENT:Draw and Entity:DrawModel()
8 Years Ago
Raid attack AI
8 Years Ago
Version++
8 Years Ago
Ultra default, UI fix
8 Years Ago
UI fix
8 Years Ago
Fixed roles widget showing incorrect counts
8 Years Ago
Potential fix for "_MainTex" UI error when opening map
8 Years Ago
Disabled pause on notify entirely