200,172 Commits over 4,140 Days - 2.01cph!
basic washing line 1.5m and 3m + other fbx moves.
added placeholder league table browsing buttons, linking functionaliy to league table view.
can now request leaderboard entries with a specified start indx and previous/next.
adding a copy of server player database for local testing.
Settlement level up now only shows you unlocks that are unlocked by levelling up the settlement
enable/disable league table browse buttons based on page number.
disabled logging of event handlers.
plant pot fbx fixes and moved them to the appropriate folder
building upgrade icons (placeholder)
Progress backup / walkway LODs
merged leaderboard rework to main
Can now properly use and hold-use interactables
moved server address and references to a constant in Defines
plant pot fbx update with collision meshes
Switched from Amazon server to OVH server
merged to steam release branch
try / catch for impossible to debug decor NRE
Reverted BasePlayer.DisplayName to BasePlayer.displayName (mods)
toggle motion blur while generating map preview screenshots
Updated all wooden walkways with LODs and ropes. Updated cabin scene
Fixed losing map after changing water quality
Procedural splats for bandit town - kept the previously drawn dirt splat in the mix
removed more debug logging
jackhammer has less durability
fixed nametags disappearing when really close to players at certain angles
fixed streamer mode not working on new nametags/map
fixed team map markers not being cleared after leaving team
removed jackhammer screenshake
slight height modification of dots
fixed new nametags not showing up in debug mode
cheaper jackhammer at vending machine
Game events can limit max concurrent instances
Game events defs can override ShouldEnd method (returns true by default so events will end on the first tick)
Selected building + inspection widget
Various UI
final team fix RE disconnections
skin approval
Added AI for raids that attempt to steal your food instead of attacking you.
Raids now have a duration.
Raids target a Settlement.
Units raiding you are now considered hostile.
Various Conditions and Selectors related to Settlements and Raids.
Swamp cabin dressing progress
Bandit town progress and fixes
Fix for consecutive server connection attempts crashing
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started customisation refactor/clean up