241,441 Commits over 3,867 Days - 2.60cph!
k_EAuthSessionResponseVACCheckTimedOut fix (kinda)
Server browser perf
More foreach removal in agent tick routines
Commented out ini parser stuff from GameOptions
Removing foreach in Unit+Senses
Added SmartObjectCollection (no functionality yet)
UI Font tweaks
- Changed mission portal text
- Refactored town interactable stuff
- Cleaned up town scene hierachy
- Shop and mission portal now use new interaction stuff
- More shop UI work
- Deleted a bunch of now unused town scripts
Temp debug functions for scoring
Performance stuff
Bug reporter - report correct memory amounts
FOR FUCK SAKE factory room prefab
FOR FUCK SAKE minimap shader
!u floor rendering for minimap
FOR FUCK SAKE factory model collision
Refactored island. Can have terrain based and non terrain based.
removing most LINQ from senses (only using FirstOrDefault on init)
- Shop UI disabled correctly at startup
Updated Owl forehand stand
added textured cogs in lava court
Fixed NRE in TooltipWidget
Added new tooltip UIWidget
A boatload of UI refactoring
More UI, icons for DataAsset, TribeHub refactor (now TribeStockpile)
BuildMenu UI testing
PlayerController Building placement correctly destroys placement entities
Disabled some EAC stuff - causing IndexOutOfRangeException spam on the server
Removed skydome and player prefabs from startup scene, GameManger now loads them in Awake
WIP non functional UnitButtons UIWidget in Game screen
Disabled RMB radial menu via Ground layer interaction
Added MachnineSettingsEditor : EntityComponentSettingsEditor
Added ContainerSettingsEditor : EntityComponentSettingsEditor
Made ConsumableSettingsEditor inherit EntityComponentSettingsEditor
Minor code consistency refactor in Agent+Need, replaced delegates with Actions#
Disabled reflections in TOD for now
FOR FUCK SAKE minimap material
FOR FUCK SAKE prefab room
!A new room
SoundFade NRE fix (I think.. I can't reproduce it)
Fix sounds sometimes stopping early with GameObject pooling enabled
In the editor, compare entity networking IDs instead of references in BaseEntity.IsVisible
Added prefab warmup (off by default)
NRE fix
Re-exporting tweaks prefab
Fixed NRE in CreateByPartialName
Fixed bed placement on foundations
Fixed sleeping bag placement on foundations
Fixed IndexOutOfBounds exception in SoundModulation
Fixed sounds not destroying
Don't update console text if it's invisible (avoids performance bottlenecks when spamming errors)
Fixed console not receiving messages that have been logged before it has been opened for the first time
- More upgrades/shop + UI
Added costume colour variations.
Don't bitch about objects leaving their LOD cell, instead try to deal with it as good as possible
UnityEngine.Entity.SV.Savelist.Counts.txt
Warn if skipping saving an entity because of some bullshit