241,440 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Updated and cleaned the generic meat maxfile
9 Years Ago
Fixed arrow world model LODs
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
new rocks WIP, gizmos file
9 Years Ago
working on lava cogs texturing
9 Years Ago
Adding a rotated version of small_stash
9 Years Ago
Fixed arrows being almost impossible to fire through window bars
9 Years Ago
- More
9 Years Ago
feasability test
9 Years Ago
Manifest - include all prefab names
9 Years Ago
- Part 2
9 Years Ago
Updated position of a load of melee weapon view models
9 Years Ago
Fixed UIWidget.Deactivate doing shit when the widget is active Added CameraTarget component and some basic handling for target modes, currently using a placeholder gizmo when the camera is orbiting
9 Years Ago
Patrol Helicopter Gibs unique collisions - Gibs re-export
9 Years Ago
- Part 1 of refactoring skill definition/point XML definitions to be more generic so it can be used for shop/upgrades and anything else
9 Years Ago
9 Years Ago
Added road prefabs. Upgraded to new Arc. FUCKED OFF OLD ARC.
9 Years Ago
Minor fix to DM.
9 Years Ago
tone down the player flinch animations.
9 Years Ago
Third person reload sounds should work again
9 Years Ago
Gunshot/explosion volume ducking tweaks
9 Years Ago
Tone down wounded heartbeat loop a bit
9 Years Ago
Rocket flight sound is audible from a little farther away
9 Years Ago
First pass at thunder sounds
9 Years Ago
DELETED OLD HALF EDGE MESH SCRIPTS. City editor UI tweaks. Added basic road network scripts.
9 Years Ago
Metal and wood door impact sounds
9 Years Ago
Tree impact sounds
9 Years Ago
First pass at silenced gunshots
9 Years Ago
Bush rustle EQ tweaks
9 Years Ago
Server compile fix
9 Years Ago
Adjusted terrain alpha cutoff range
9 Years Ago
Re-saving all custom map scenes (GameObjectRef serialization)
9 Years Ago
Monument Scene2Prefab
9 Years Ago
Converted DecalRotate and DecalScale to prefab attributes Fixed scale divergence on recycled decals
9 Years Ago
Added sound templates to asset bundles
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
developer 1 only works for admins/developers
9 Years Ago
Hashset.TrimExcess/Clear seems to sometimes crash Unity!!?!??!
9 Years Ago
some water catchers partial texture rework/materials to rust material
9 Years Ago
Fix sounds sometimes stopping early when returned to the pool and used again quickly
9 Years Ago
Scale sound volumes so fades sound linear instead of being mathematically linear Mixer cleanup Gunshots and explosions duck world sounds a little bit Sound templates are pooled Control reverb spread wander intensity with an animation curve and calm it down a bit
9 Years Ago
Fixed unit info widget and some general UIWidget display issues TOD + camera tweaks
9 Years Ago
Fixed static quarry not being immortal
9 Years Ago
Helicopter gibs harvestable after 8 minutes of cooling Fixed being able to shoot through helicopter to hit weakzones (much much harder to kill now, yikes)
9 Years Ago
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9 Years Ago
Don't let players do anything while receiving snapshot Fixed "sync position" being disabled on player prefab (!)
9 Years Ago
Removed crappy UnitFlagConditionSettingsEditor, renamed IsActive to HasFlag in UnitFlagConditionSettings Asset save