240,724 Commits over 3,867 Days - 2.59cph!

10 Years Ago
Material consistency tweaks, and tree updates
10 Years Ago
Deleted old vm bota bag deploy anim
10 Years Ago
Set up vm bota bag anim controller with new anims & behaviour
10 Years Ago
added tennis_ball_rock to unity scene and set up shader
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Removed reference to a non-existent `Facepunch` project.
10 Years Ago
Prefab updates
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Ignore image effect warnings on dedicted server
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10 Years Ago
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10 Years Ago
Added additional first pass bota bag vm anims
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
Updated RustNative with some optimizations Network protocol++ Fixed top tier block upgrade costs
10 Years Ago
Path / bridge tweaks and fixes
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
Re-use buffers
10 Years Ago
Conditional mesh work ~~ metal skin
10 Years Ago
Fixed hurt overlay being disabled
10 Years Ago
Updated panel anims
10 Years Ago
merge from main
10 Years Ago
Reduced minimum distance between two rad towns
10 Years Ago
Conditional mesh work ~~ armored skin
10 Years Ago
Fixed the cause of a metric ton of road network generation weirdness Only generate roads of a certain length, discard super short ones
10 Years Ago
EAC update
10 Years Ago
Added graphics.lodbias Added NearbyEntities to camera Made conditional models only care about nearby entities (fixes holes in foundations) Trigger object lists use HashSet instead of List (perf improvements when adding/removing)
10 Years Ago
Fixed invisible placement guide
10 Years Ago
Added cliff prototypes Added three static decor placement types (white noise, value noise and uniform)
10 Years Ago
Committing so I can merge.
10 Years Ago
Merge branch 'master' of arcade into net-lidgren
10 Years Ago
Fixed DevKit project.
10 Years Ago
Inputs are now sampled during a FixedUpdate().