240,736 Commits over 3,867 Days - 2.59cph!

10 Years Ago
GitSync
10 Years Ago
improved the 3rd person animations when player holds a rock
10 Years Ago
Wood skin tier LODs and setup in prefabs
10 Years Ago
Updated scene
10 Years Ago
Added slide effects
10 Years Ago
Merge from main
10 Years Ago
- 1-2 work
10 Years Ago
added bush and foliage textures/shaders to test court scene, adding bush walls around edge of court
10 Years Ago
- More Satnav/Map work
10 Years Ago
Improved normal encoding for transmissive surfs Improved semi-auto terrain mesh blend; now independent control over distance and steepness blends, height masked, follows mesh normal, etc.. Fixed always hitting temp register issues at every corner by refactoring terrain shader code Added proper atlas set names to override splat selection; also fixed overrides
10 Years Ago
Twig skin tier LODs and setup in prefabs
10 Years Ago
- WIP Satnav screen
10 Years Ago
Most recent build, added OSX build.
10 Years Ago
Item icon fixes
10 Years Ago
Cliff tweaks
10 Years Ago
Merge from main
10 Years Ago
Re-enabled ambience sounds by default (gulp)
10 Years Ago
Time of Day update to 3.0.1f2
10 Years Ago
tweaked lodbias clamp
10 Years Ago
More skin variations Fixed bluehair syndrome Fixed some arms on some viewmodels using the wrong material
10 Years Ago
- Cleaning up some of the World/Zone readying coroutines that were causing some hangs when loading from an existing subscene directly - Tinkering with wall placement in PlayerBuildingControls
10 Years Ago
Updated UCA to 1.8.1
10 Years Ago
merge from building_skins2 - ~skins dirt accumulation and other fixes
10 Years Ago
merge from main
10 Years Ago
Updated some image effect shader syntax
10 Years Ago
Merge from main
10 Years Ago
Time of Day update to 3.0.1 Added aerial density and fog color to climate blending
10 Years Ago
FOR FUCK SAKE playership PSD
10 Years Ago
fixed the scaling on the water footsteps
10 Years Ago
Merge from main
10 Years Ago
fixes
10 Years Ago
Fixing end corners spawning into adjascent pillars/walls
10 Years Ago
Arrows are cheaper and you get 2 per crafting session 2 shotgun shells per crafting session
10 Years Ago
Updated Rock Normal and overlay maps.
10 Years Ago
Updated Rock AO maps
10 Years Ago
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
10 Years Ago
Fix missing sounds on a few in-world objects
10 Years Ago
Impact sound volume tweaks
10 Years Ago
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
10 Years Ago
Backup before maybe ruining the terrain.
10 Years Ago
Sound falloff tuning
10 Years Ago
improved 3rd person walking with rifle.
10 Years Ago
tweaked idle animations for the rifle / torch / unarmed
10 Years Ago
water footsteps tweak
10 Years Ago
new special fx for footsteps in water
10 Years Ago
fixing grades :3
10 Years Ago
merge from main
10 Years Ago
small bug with footsteps
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added some simple changes to the room browser to make it less confusing.