240,414 Commits over 3,867 Days - 2.59cph!

10 Years Ago
Removed editor checksum debug log
10 Years Ago
Added terrain texture Bake replace request dialog
10 Years Ago
More layout width for the info fields in the F1 menu
10 Years Ago
created court main and ring shader with colour control, need to add vertex alpha component
10 Years Ago
Added world seed, size and checksum to system info
10 Years Ago
Forgot updated icon metas
10 Years Ago
Fixed legacyLevel2 not playing for petur Added control map channel indicator to splat icons
10 Years Ago
Fixed console not receiving input.
10 Years Ago
`Text` constructor now accepts a `Vector2F` position rather than `Vector2I`.
10 Years Ago
`Game.SetStage()` and overloads now return the new stage.
10 Years Ago
Hide vital warnings if they're not vital Show main vitals in inventory menu
10 Years Ago
Wait two frames between world generation steps to guarantee UI refresh
10 Years Ago
Terrain map extension refactor Reduced RAM usage by making some textures readonly once they're no longer required by the CPU Reduced RAM usage by never turning biome and topology data into textures Reduced VRAM usage by compressing the normal map at runtime
10 Years Ago
Fixed all chat being "text"
10 Years Ago
added lighting gradient colours to court controller for cloud city
10 Years Ago
Fixed background blur in dev scenes Fixed steamworks error on shutdown
10 Years Ago
Handle www error when downloading news images Handle retry connection error when missing server address Handle ConsoleSystem.Build when passed a null object
10 Years Ago
updated the some sound effect names so they match the other weapons
10 Years Ago
New island stuff.
10 Years Ago
Fixed terrain normal texture scene connections and updated metas
10 Years Ago
added dryfire anims and sounds for all of the weapons; fixed some clipping problems with the thompson reload added ironsight animations for the pump shotgun
10 Years Ago
Changed normal texture importer format from bump to advanced + auto_compress; manual swizzle, consistent with runtime Added andre's changes
10 Years Ago
Converted terrain normal map bake to tangent space (shaders need updating) Made AssetStorage override previously stored PNGs
10 Years Ago
Custom island backup
10 Years Ago
Switched terrain normal textures to compressed tangent-space; updated terrain and water shaders
zon
10 Years Ago
AISense no longer adds redundant obstacles.
10 Years Ago
Changed output folder and exe name.
10 Years Ago
Confusing ConsoleSystem.Run refactor
zon
10 Years Ago
NPC movement no longer creates garbage.
zon
10 Years Ago
Option<T>.isEmpty no longer creates garbage.
10 Years Ago
[zombies] fixed some pathfinding quirks when moving too close to a wall
10 Years Ago
Backup
10 Years Ago
Craft queue info in blueprint list Right clicking blueprint cancels queue'd craft
10 Years Ago
Removed the preview camera - this will now share the same camera as gameplay
10 Years Ago
merge from main
10 Years Ago
Updated so that add_id is copied on build
zon
10 Years Ago
NPC population logging now includes player count.
10 Years Ago
Updated powerbars, removed old UI, added light to game scene that can be set to the sun property in additive scenes
10 Years Ago
Added WIP ape taunt anim (source)
10 Years Ago
updated radzone amounts
10 Years Ago
wm_ version of the pump shotgun.
zon
10 Years Ago
NPC population is now logged just before respawning.
10 Years Ago
forgot something
10 Years Ago
animations and sound effects all done for the view model pump shotgun
10 Years Ago
Switched some fragment level tex2Dlod to tex2D for performance + a super tiny shader opt Added explicit Linear texture option to AssetStorage.Save and TerrainMap; enabled bypass RGB sampling in a couple NormalTexture Enabled back blending between base normal map and splat detail normals (now fixed)
10 Years Ago
swizzled green channel
10 Years Ago
Backup
10 Years Ago
Updated to b21. Updated TOD it should now build!
10 Years Ago
Made rad town placement attempt upper bound more sane
10 Years Ago
Manual checkin - removed files don't seem to be automatically checked in.