240,405 Commits over 3,867 Days - 2.59cph!

10 Years Ago
Basic player shit should sync.
10 Years Ago
More cleanup.
10 Years Ago
Stripped the `Arcade` Unity project to its bare bones.
10 Years Ago
Forgot to check in the updated roof materials for stone roof
10 Years Ago
Added missing references finder util Fixed a bunch of missing references
10 Years Ago
[racer] Made it possible to toggle the sidebar, recorded new demo.
10 Years Ago
radiation changes back in
10 Years Ago
Added grass to TestLevel because why not
10 Years Ago
Added grass to LegacyLevelTerrain
10 Years Ago
Fixed drag icons from belt bar not showing Fixed belt bar movement on click/drag Inventory menu selected items get unselected properly Fixed inventory contents sometimes being all shirts Optimized inventory network updates when moving +stacking items
10 Years Ago
merge from main
zon
10 Years Ago
Fixed AIObstacleRedirect merge problem.
10 Years Ago
merge from main again
10 Years Ago
merge from main
10 Years Ago
set ring rotation to be more gyroscopic
zon
10 Years Ago
Merged NPC steering changes.
10 Years Ago
Reverted grass shader delete
10 Years Ago
Added level randomization scripts (toggle objects on monuments, spawn seed-synchronized clientside objects) Added missing prefab references to prefab scenes Added second ranomized entrance to radtown_small (test) Added third game manager (only used for decor if inside the editor) Fixed all decor having stripped meshes inside the editor
10 Years Ago
tweaked sunshafts and bloom settings to be brighter and more yellow
10 Years Ago
[racer] Added a bar to the side panel to show the relative positions of cars.
10 Years Ago
tweaked cloud city gradient colours, smoothed outer ring.. made alpha on it more opaque. coloured middle ring more
10 Years Ago
Fixed sleeping bag options not showing if locked by timer Fixed sleeping bag not renaming is name is long/short Made spawn in sleeping bag spawn in the right sleeping bag Fixed sometimes respawning where you died
10 Years Ago
Removed banner, show game wins
10 Years Ago
Internal builds now target API version `a7cae718-5beb-4d0f-aa76-5b40620ed4a1`.
10 Years Ago
Proper item description translations Fixed translations breaking newlines
10 Years Ago
Hangar max file.
10 Years Ago
Hangar building 1 - LODs,collision,prefab scene and some texture tweaks.
10 Years Ago
Updated score panels
10 Years Ago
Added Rust.Application.isQuitting
10 Years Ago
Server compile fixes
10 Years Ago
Fixed menu not hiding when creating game in editor Fixed dialog not swallowing keys Can escape out of dialogs Redesigned sleeping bag dialog Redesigned code lock dialog Code lock dialog has beeps Sleeping bag rename dialog selects input area, fills in current value
10 Years Ago
Fixed corner case properly following broader robustness testing
10 Years Ago
Actually changed the default game to `Mazing`.
10 Years Ago
removed ball from cloud scene
10 Years Ago
Switched default game to `Mazing`.
10 Years Ago
Added Prefab.LoadRandom Added GameManager.CreatePrefab overloads that take a parent transform Added RandomDecor class Made all ICullable components get removed serverside Moved mushroom prefabs to decor Added randomized mushrooms to a certain tree prefab (test)
10 Years Ago
set ball colours and ball trail colour on cloud city scene
10 Years Ago
tweaked cloud city gradient colours, added new wip skybox
10 Years Ago
Modified ball trail, court controller can now set ball colour per scene
10 Years Ago
Added `ignore` files for `CurrentMood` and `Zombies`.
10 Years Ago
Documentation updated during deployment build 64d9e865-d60f-4996-8c83-b194f2cd7ef4.
10 Years Ago
Documentation updated during deployment build 64d9e865-d60f-4996-8c83-b194f2cd7ef4.
10 Years Ago
Added and tested serialization trigger and events. Dirty as fuck though.
10 Years Ago
Merge branch 'master' into drawlines-refactor
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merged the `BudgetBoyLine` and `BudgetBoySprite` shaders, fixing Unity batching draw calls that used different shaders out of the original render order.
10 Years Ago
Fixed corner case in atmospheric blend; pending robustness testing
10 Years Ago
Forgot early exit if no spawnable component is present
10 Years Ago
Added spawnable component to loot barrel 2 Made spawn handler log an error if a prefab does not have a spawnable component
10 Years Ago
Unity keeps modifying this