240,285 Commits over 3,867 Days - 2.59cph!

10 Years Ago
Fixed input weirdness when opening a menu (using an entity twice etc) Fixed it so you can stay ducked when a menu is opened
10 Years Ago
Disable EAC when running server in the editor
10 Years Ago
Updated .meta clip info for run south east
10 Years Ago
Going to doa spring clean and add some new code.
10 Years Ago
[racer] Added `CarController.cs` to source control.
10 Years Ago
Only use native noise backend if editor, client and server
10 Years Ago
Fixed error console spam in main menu
10 Years Ago
Backup
10 Years Ago
Terrain debug files
10 Years Ago
Doing legacy terrain texture binds on every update
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10 Years Ago
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10 Years Ago
Making sure prev added flip normal affects only the terrain material
10 Years Ago
Codemaid-ed and unix-ed atlas code Added toggle to legacy terrain in order to flip base normal, vertically
10 Years Ago
Scene/biome tweaks which should fix loading hang on standalone/steam build
10 Years Ago
Added missing collision to some prefabs in radtown fixed barrels being too large
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10 Years Ago
Cherry picked animation changes from animal branch.
10 Years Ago
fixed bug with the stag running like it's on crack cocaine. added tired/angry states to the stag. added flinching for the stag and bear.
10 Years Ago
you now start with recipies for boneknife, spear, and stone hatchet + balance changes
10 Years Ago
More work on volley shots - moved most of string compares for state changes and state queries to hashtables. Experimenting with forcing shots animations to play immediately
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10 Years Ago
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10 Years Ago
Added TimeWarnings to NPCAI and RemoteLog.
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10 Years Ago
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10 Years Ago
fixed bug where lootables could become permenantly occupied
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10 Years Ago
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10 Years Ago
Cleaned up RemoteLog fail safes.
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10 Years Ago
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