141,982 Commits over 4,536 Days - 1.30cph!

10 Months Ago
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
10 Months Ago
Restore consoletoggle arg to open a specific tab
10 Months Ago
Info tab tweaks
10 Months Ago
merge from main
10 Months Ago
Fixed menu tooltip icon not being marked as non static
10 Months Ago
Added a button to toggle hidden items
10 Months Ago
further cleanup
10 Months Ago
Fully removed PointGrid3D and associated jobs
10 Months Ago
Use flex columns for the itemlist, instead of a grid
10 Months Ago
HideVest male/female
10 Months Ago
missing TankTop file
10 Months Ago
merge from main
10 Months Ago
removing more unused prefab setup
10 Months Ago
merge from gui_cleanup
10 Months Ago
removing more dead code
10 Months Ago
got the admin panel working for sculptures again
10 Months Ago
Naval scientist variation art
10 Months Ago
removed a bunch of disabled stuff from the dialogue prefab
10 Months Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
10 Months Ago
routed saving properly
10 Months Ago
Commands tab for useful and common commands
10 Months Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
10 Months Ago
Tank Top repose male/female
10 Months Ago
Collared Shirt repose male/female
10 Months Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
10 Months Ago
powerplant update
10 Months Ago
merge from powerplant_dropzone
10 Months Ago
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene - few misc errors need cleaning up, terrain components largely out of date across scenes - continue to use monument island for procgen like experience
10 Months Ago
Loadouts tab styling
10 Months Ago
drop zone moved, prevents hackable dropping on lighting
10 Months Ago
merge from fillwater_improvements
10 Months Ago
merge from helicopter_flare_balance_pass
10 Months Ago
merge from harbor_swingbridge_parent_fix
10 Months Ago
merge from m15_3p_emmisive_fix
10 Months Ago
merge from tactical_gloves_skinnable - tac gloves now skinnable
10 Months Ago
merge from rivals
10 Months Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
10 Months Ago
Merge from food_qol
10 Months Ago
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
10 Months Ago
Merge from main
10 Months Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
10 Months Ago
Merge from parent
10 Months Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
10 Months Ago
Fixed missing ghost ship map marker
10 Months Ago
Merge from fog_multithread_fix
10 Months Ago
Move test scene
10 Months Ago
10 Months Ago
Compile fix
10 Months Ago
FIxed deep sea fog of war being filed with mismatching part ids on the server, preventing it form loading on the client after reconnecting
10 Months Ago
Expose shortcut Terrain/Bake Heightmap in shortcuts window