141,982 Commits over 4,536 Days - 1.30cph!

10 Months Ago
Restored blur when F1 menu is open
10 Months Ago
Scene backup
10 Months Ago
Swapped 'view in store' to 'view'
10 Months Ago
better shutters animation
10 Months Ago
Adding jenkins step to rename the pipeline for better visibility.
10 Months Ago
Server admin tab layout changes to match the design
10 Months Ago
Re-add model scale to prop_dynamic in Hammer It works visually. Minor cleanups Prevent entity precaches from calling OnEntityCreated/Removed Enable Episode 2 flinching behaviors for npc_zombie * Also fixes its blood color being YELLOW instead of ZOMBIE Fixed crashes when a font character is too wide
10 Months Ago
Replace FLT_EPSILON with 1.0e-10f to match `main` (VectorNormalize) Fixed crashes when a font character is too wide
10 Months Ago
Added special spawn point options per skinnable
10 Months Ago
text desc update
10 Months Ago
manifest
10 Months Ago
hackweek curtain files and setup
10 Months Ago
basic shutter anim
10 Months Ago
Compile fixes
10 Months Ago
hackweek workshop scene wip
10 Months Ago
Fixed UI_DeveloperTools tab opening issues
10 Months Ago
merge from tmp_generatecaretnre_fix
10 Months Ago
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
10 Months Ago
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
10 Months Ago
merge from store_fixes
10 Months Ago
More sculpts
10 Months Ago
Suggest required data types in auto complete
10 Months Ago
Fixed checkout result page "view in inventory" button scaling issue
10 Months Ago
Fixed canvas ordering issues with store and checkout result pages
10 Months Ago
Update: separate out JITViewer logic from ServerProfiler - ServerProfiler.Core built from 1074407d - also contains native symbol resolving logic, but not plugged in yet JITViewer functionality is now editor only(dll won't ship with builds). Tests: viewed BasePlayerr::BoxTest
10 Months Ago
merge from main
10 Months Ago
Swap over to roboto mono
10 Months Ago
Wip server admin tab
10 Months Ago
arcade placeholder temp texture
10 Months Ago
merge from main
10 Months Ago
merge from hit_guides
10 Months Ago
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
10 Months Ago
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
10 Months Ago
Setup for 4 branches on tech tree. V1 of Tier 1 weapon tab. Width adjustment on ui.dialog.techtree so it can support longer words
10 Months Ago
Sculpt backup
10 Months Ago
ripping out on-mesh hit guide MPB stuff
10 Months Ago
Better autocomplete styling
10 Months Ago
New autocomplete system - still needs some work
10 Months Ago
Terrain progress
10 Months Ago
tweaked material of boat building station to use new texture
10 Months Ago
Update: couple improvements to JIT viewer display - relative jumps are shown as "signed hex" offsets, to avoid jnz 0xffffffffffffffe cases - avoid duplication of address when we have a method name for a jitted address Tests: viewed BasePlayer::BoxTest and BasePlayer::ServerUpdateParallel
10 Months Ago
server runs marching cubes and generates collider
10 Months Ago
fixed save not working in sculpting
10 Months Ago
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
10 Months Ago
missing change
10 Months Ago
Fixed mirroring issue
10 Months Ago
Hide Boots repose male/female
10 Months Ago
Added server tab
10 Months Ago
Loadout and commands view styling
10 Months Ago
more loadout styles that didnt pick up