reporust_rebootcancel

130,039 Commits over 4,140 Days - 1.31cph!

4 Years Ago
Reduce the spotlight's volumetrics if the player is in the sub, to improve their visibility out of the window
4 Years Ago
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4 Years Ago
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4 Years Ago
Removed the unused effect parameters from WaterOverlay. Not point in having things set in the inspector that don't have any effect.
4 Years Ago
Added ability for custom WaterOverlay settings to turn chromatic aberration on and off. Turned it off for in the subs - it made it particularly hard to read the dashboard gauges.
4 Years Ago
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4 Years Ago
Increase submarine headlight range
4 Years Ago
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4 Years Ago
Clearer headlight flag naming
4 Years Ago
Buncha changes to facilitate the new underwater lighting plan (light extinction agnostic)
4 Years Ago
Hooked up duo sub spotlight
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Modified the depth gauge textures to divide the numbers by 10. No-one's diving to 450 metres.
4 Years Ago
Fixed pump jack floating decals
4 Years Ago
Implemented submarine depth gauge, some refactoring the other gauges
4 Years Ago
Submarine speed edit
4 Years Ago
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4 Years Ago
▋█▊▄ ▇▆▅ ▋▉▍▋█▍▆▌ ▄▇▄▉▄▅▄
4 Years Ago
Added OceanOverrides.LightColor and LightColorMultiplier (0 = 100% underwater color, 1 = 100% sunlight color) to EnvironmentVolumePropertiesCollection
4 Years Ago
skin approval
4 Years Ago
Merge from reflex_update
4 Years Ago
Merge from main
4 Years Ago
Some more stripping down
4 Years Ago
More cleaning
4 Years Ago
Reduced maximum floor count of underwater labs by one
4 Years Ago
Underwater lab glass uses "Standard Refraction" shader
4 Years Ago
Toggle underwater lab window material render queue depending on wheter the camera is inside or outside of the underwater labs (hacky solution to get best of both worlds)
4 Years Ago
merge from submarine ai
4 Years Ago
2nd pass AI data
4 Years Ago
merge from submarine
4 Years Ago
Comment
4 Years Ago
Fixed underwater labs sometimes spawning partially inside terrain
4 Years Ago
Fixed electrical cables sometimes not appearing when placed at the maximum length of the cable Correctly calculate the length of the resulting cable when hovering over the socket handle (was calculating the length of the cable to the mouse point, even if the player was aiming at the socket handle) When hovering over a socket handle the line end position now snaps to that handle position rather than raycasting to the surface behind it (as this was leading to inconsistent distance calculations on the HUD)
4 Years Ago
Revert test generator to 100 electricity output
4 Years Ago
- Submarine fuel gauge works - Speedometer handles negative velocity
4 Years Ago
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4 Years Ago
- Made submarine speedometer work. - Removed the hand for temp to make it look broken. - Modified numerals on the MPH gauge textures,changed it to be linear. - Submarine speed increase. - Renamed VehicleIsActive on BaseModularVehicle to match the new standard name (IsMovingOrOn)
4 Years Ago
▉▋▊▄██▇
4 Years Ago
▄█▍▋▍▉▍ ▊▇ ▇▋▍▉▉▄ ▋▄▍▊▍▊▊█ ▆██▉▄▍▇▉ ▆▋▉▄▊ ▅▉▋ ▍▄▌▄ ▉▍ ▇ ██▅▉▆ ██▉▅▇ ▄▊ ▇▉▄▌▊ ▍▌▉▅▍██▊▉ ▅▊▌▋ (▊▍▇▅ ▍▄▍ █▅▄▌ ▅█ ▋▊▉ ▆▆▍▅ ▆▄▊ █▅█▄▋▍ ▊▇▋▋▇▋▅▇▅▉▍▌) ▆▌▌▋▄▉▊ ▋▄▇▍ ▊▊▉▉▆ ▌▍▉▄▆ ▉█▋ ▄█▄▄▉▅ ▄▊▄ ▇▍▆▋▋▅▍▇ ▍▌ ▇▇▅ ▄▌▅▌█▆▄ ▌▊▊▇▄ ▊▊ █▊▅▍▆ ▇▉ ▇▉▆ ▉▅▋ ▉▊ ▆▋▅ ▇▌▇▆▌ ▋▊▋ ▉▅▊ ▆▍▋▄ █▉▊▋▌▄'▄ ▉▊▇▍▇▇▉▉▅▇ ▍▅▊ ▌▆▆▌█▆ ▉▋
4 Years Ago
Auto switch between map layers depending on the player's current position
4 Years Ago
Temp working prefabs & ocean tweaks
4 Years Ago
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4 Years Ago
▍▆▅▍▅▄▅ ▊▌▍▋▋▌█▆▆ ███▇▄▊▋▌▅ ▌▄▊▌▅▄▅▅ █▋▉ ▌▌▅▋ ▍▋ ▋▄▌▌ ▄▇▋▍▋▊ █▋▇▆▉▆▌▇▍▉ ▋▊▌'▊ ▊▇▋▋█ ▊▇▋▇▇ ▍▊▄▆▋ ▋▌▌▇▇▊▇ ▅█▍ ▉ ▍▋▋█ ▍▄▅▆▅▋▊▍ ▉▅▆▋▇▄▇
4 Years Ago
Centre of mass adjustment edit
4 Years Ago
Adjusted player's hand position on sub steering wheel
4 Years Ago
Submarine steering wheel moves. Removed GetSteering method from BaseMountable as it wasn't used anywhere.
4 Years Ago
TriggerWaterGap system that ultimately we don't actually need, so putting this in a branch. 63115 actually handles the situation well enough on its own.
4 Years Ago
Merge Submarine->HDRP_Art_Backport (aux)