reporust_rebootcancel

122,158 Commits over 4,048 Days - 1.26cph!

3 Years Ago
Remove the ControlledBy field on LODComponent, doesn't seem to be needed anymore
3 Years Ago
Remove my DoPrepareAll method. This is in fact one already, not easily detectable as it works via reflection.
3 Years Ago
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3 Years Ago
Trees have FilterRadius = 2 to ensure some distance from rails
3 Years Ago
SpawnPopulation contains FilterRadius property to check the spawn filter in a radius
3 Years Ago
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3 Years Ago
Fixed gate external stone gates displaying incorrectly at a distance
3 Years Ago
Ensure environment / lighting parameters are updated after loading screens (to prevent outdated lighting until the player starts moving)
3 Years Ago
Merge Caboose -> Blackjack. I promise this is the last merge today.
3 Years Ago
Result of running DoPrepareAll on this branch
3 Years Ago
Merge again
3 Years Ago
Fixes from running DoPrepare on everything. Why is it exclusively my stuff that needed it 😓
3 Years Ago
Cherry pick my DoPrepareAll method
3 Years Ago
Fixed my DoPrepareAll method not saving its changes - added EditorUtility.SetDirty
3 Years Ago
Added a static method to the Tools menu that runs DoPrepare on all BaseNetworkables at once
3 Years Ago
Merge from static_group
3 Years Ago
Fixed train wagon loot needing a DoPrepare as well + other fixes
3 Years Ago
Merge Caboose -> Blackjack again
3 Years Ago
Removed performance cost of DynamicMouseCursor by extending StandaloneInputModule and accessing the protected last raycast data, improves CPU time by 0.5ms while cursor is visible
3 Years Ago
Caboose LOD level sync
3 Years Ago
Caboose folder move, put it with the rest of the train stuff
3 Years Ago
Merge in the latest work
3 Years Ago
Merge from main
3 Years Ago
Merge Blackjack -> Caboose, to fix blackjack compile errors
3 Years Ago
Moved all train cars to one parent folder. DoPrepare + manifest update for the new IDs (IDs are based on path)
3 Years Ago
Trains now share one TriggerParent prefab
3 Years Ago
Caboose final tidy-up
3 Years Ago
Merge from modding_prefabs
3 Years Ago
Unsaved scene change
3 Years Ago
Added glowing cubes (warm, cool, red, green, white)
3 Years Ago
Moved all tiled cubes to World layer (previously using default)
3 Years Ago
Increased culling distance for all tiled cube prefabs (may require some tweaking)
3 Years Ago
Additional tiled dev cubes
3 Years Ago
Drop HLOD texture sizes to 512
3 Years Ago
Backups
3 Years Ago
HLOD water treatment plant after merge
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
Iterating to reduce billboard effect
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Refined the lighthouse and added rust using vertex painting
3 Years Ago
dog animator & anim updates
3 Years Ago
simulation simplification
3 Years Ago