121,535 Commits over 4,048 Days - 1.25cph!
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Fixed locomotive ceiling light fixture vanishing when the lights are off.
Added coaling_tower prefab to Craggy (Alistair request)
- Fixed last remaining mesh flickering issues
- fixed some errors with vertex painting irregularities (on the side vents and fuel for example)
- fixed some gaps in the mesh allowing you to see through
Most probable NRE fix for CoalingTower OnFlagsChanged
Train exhaust iteration. Fixes clipping and motion. Denser with a more gradual fade.
molotov wick effects
molotov balance
molotov now in t2 tech tree
flashbang has much larger damage radius but less damage
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Tweaked wind settings on swamp trees and a few bushes
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fix for molotov projectile
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fix for locomotive driver pose, updated ik target for lever
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Tweaked ground plants colors slightly to better match the terrain after changes to the cubemap lighting
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Tweaked ground plants, saplings and fern wind settings to work better with the CH47 wind effect
more merge fixes and codegen
flash bang postfx bundle assignment - standalone error fix
molotov cocktail gibs r/w - standalone error fix
Minor GenerateRoadTerrain tweaks
Fixed PathInterpolator.Resample issues that could lead to edge cases with weird looking, bent / stretched rails
merge from main and merge fixes
Merge Main -> Trainyard Update
Merging in the new locomotive driver position
Fixed trackSpeed not being explicity set to zero when a train sleeps. Fixes a rare edge case with wagon shunting.
re-exported locomotive player anim
Subtract changesets that changed how the TrainCarFuelHatches worked. I have a plan to fix this is a better way.
Added a Create Proxy Mesh button on the S2P component to quickly test what the baked down mesh looks like without runnig the full S2P
Added SceneToPrefabTag that can allow for forced inclusion/exclusion of renderes, as well as simplifying material arrays to exclude sub meshes
Only hide/show LOD components, not the full hierarchy (this will keep collisions intact)
Add graphics.StaticTileMonumentLod to toggle the new behaviour for performance comparison
Allow the TrainCarFuelHatches animation to finish smoothly instead of abruptly if the client tick stops
Add LODMasterMesh component that enables a single mesh for a monument and disables all child renderers at a given distance
Leave the core monument untouched and bypass the ECS rendering/loading process
Fixed offset prefab causing offset baked proxy meshes
Fix handheld boom box not working (broken in 73143)
Fixed locomotive monitor display no longer being visible (mesh changes)