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121,535 Commits over 4,048 Days - 1.25cph!

3 Years Ago
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3 Years Ago
Fixed flash error
3 Years Ago
Fixed locomotive ceiling light fixture vanishing when the lights are off.
3 Years Ago
Removed temp debug print
3 Years Ago
Added coaling_tower prefab to Craggy (Alistair request)
3 Years Ago
- Fixed last remaining mesh flickering issues - fixed some errors with vertex painting irregularities (on the side vents and fuel for example) - fixed some gaps in the mesh allowing you to see through
3 Years Ago
Most probable NRE fix for CoalingTower OnFlagsChanged
3 Years Ago
Plugin loading...
3 Years Ago
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3 Years Ago
Train exhaust iteration. Fixes clipping and motion. Denser with a more gradual fade.
3 Years Ago
molotov wick effects molotov balance molotov now in t2 tech tree flashbang has much larger damage radius but less damage
3 Years Ago
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3 Years Ago
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3 Years Ago
Tweaked wind settings on swamp trees and a few bushes
3 Years Ago
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3 Years Ago
fix for molotov projectile
3 Years Ago
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3 Years Ago
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3 Years Ago
fix for locomotive driver pose, updated ik target for lever
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Tweaked ground plants colors slightly to better match the terrain after changes to the cubemap lighting
3 Years Ago
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3 Years Ago
Tweaked ground plants, saplings and fern wind settings to work better with the CH47 wind effect
3 Years Ago
Fixed compile problems
3 Years Ago
more merge fixes and codegen
3 Years Ago
Cherry picking 73247
3 Years Ago
NRE edge case fix
3 Years Ago
flash bang postfx bundle assignment - standalone error fix
3 Years Ago
molotov cocktail gibs r/w - standalone error fix
3 Years Ago
Cleanup
3 Years Ago
Minor GenerateRoadTerrain tweaks
3 Years Ago
Fixed PathInterpolator.Resample issues that could lead to edge cases with weird looking, bent / stretched rails
3 Years Ago
merge from main and merge fixes
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
Merging in the new locomotive driver position
3 Years Ago
Fixed trackSpeed not being explicity set to zero when a train sleeps. Fixes a rare edge case with wagon shunting.
3 Years Ago
re-exported locomotive player anim
3 Years Ago
Subtract changesets that changed how the TrainCarFuelHatches worked. I have a plan to fix this is a better way.
3 Years Ago
Added a Create Proxy Mesh button on the S2P component to quickly test what the baked down mesh looks like without runnig the full S2P Added SceneToPrefabTag that can allow for forced inclusion/exclusion of renderes, as well as simplifying material arrays to exclude sub meshes
3 Years Ago
Only hide/show LOD components, not the full hierarchy (this will keep collisions intact)
3 Years Ago
Add graphics.StaticTileMonumentLod to toggle the new behaviour for performance comparison
3 Years Ago
Allow the TrainCarFuelHatches animation to finish smoothly instead of abruptly if the client tick stops
3 Years Ago
Add LODMasterMesh component that enables a single mesh for a monument and disables all child renderers at a given distance Leave the core monument untouched and bypass the ECS rendering/loading process
3 Years Ago
Fixed offset prefab causing offset baked proxy meshes
3 Years Ago
Fix handheld boom box not working (broken in 73143)
3 Years Ago
Fixed locomotive monitor display no longer being visible (mesh changes)
3 Years Ago
0 -> 1 fix