139,466 Commits over 4,474 Days - 1.30cph!

2 Years Ago
Separate navigation building steps so it's easier to multi-thread
2 Years Ago
Vehicle locked/unlocked messages localized and toasted
2 Years Ago
Add option to build navmesh asynchronously, add more profile markers
2 Years Ago
Player inventory, storage containers and player belt fail messages localized and toasted Minor socket mods fail messages tweaks
2 Years Ago
divesite containers
2 Years Ago
Explosion files.
2 Years Ago
env_fish correct values on main camera
2 Years Ago
merge from main
2 Years Ago
Fixed missing PreventBuildingMonumentTag on all caves prevent-building volumes - fixes the tin can alarm not deployable in caves - fixes barricades not deployabled around caves Ran S2P on all cave scenes
2 Years Ago
Missing file.
2 Years Ago
Fixes/pre-merge stuff.
2 Years Ago
DPV Beacon light LODs and material/textures Beacon light prefab setup
2 Years Ago
lake b and c builds, unity scene setup
2 Years Ago
barnacle clumps prefabs
2 Years Ago
updates to lake_a build
2 Years Ago
Fixed crashes with npc_portal_turret_floor Bump .exe versions Updated language files
2 Years Ago
Localized and toasted repair failed errors
2 Years Ago
Speed up navmesh generation by using arraypool instead of a massive buffer
2 Years Ago
Refactored and renamed a bunch of stuff so we can use these toasts for any type of gameplay errors (building, item movement, etc)
2 Years Ago
Fix memory leak and add more profiler coverage
2 Years Ago
2 Years Ago
Localized server side building errors Moved them out from the chat to the new toast UI
2 Years Ago
New: Adding Server unit tests foundation Sadly, they're not fully functional now - the client and server connect to each other, but the full client handshake doesn't happen. Will chase this up after I setup companion server tests (what I originally intended to test). Tests: none, as I know it's borked
2 Years Ago
Add option to disable verbose log and add profiler markers, reduce gc allocs
2 Years Ago
Save and load navmesh as part of boostrap and saverestore flow, lower voxel size for tiles that only contain terrain
2 Years Ago
Merge from homing_spectate_fix
2 Years Ago
Fixed a Teams UI exception when first person spectating in a demo Hopefully fixed the homing launcher UI staying on when changing between perspectives while first person spectating
2 Years Ago
Merge from main
2 Years Ago
Merge from spectate_blackout_fix
2 Years Ago
Fixed spectators getting a black screen
2 Years Ago
Merge from underwater_cinematic_blur_fix
2 Years Ago
Show the water line but increase the blur distance to 25m in cinematic mode
2 Years Ago
Adjusted locomotive LOD levels, letting it high higher LODs are nearer distance. It wasn't really adjusted for how large the locomotive is.
2 Years Ago
Fixed locomotive LOD1 using ground_cloth_a_LOD1 instead of the intended cloth_a_LOD1
2 Years Ago
Merge LocomotiveDebrisFix -> main again. No new changes except that this time we won't less Plastic mess it up.
2 Years Ago
Merge from underwater_cinematic_blur_fix
2 Years Ago
underwater_cinematic convar disables blur effect
2 Years Ago
Fixed vehicle parenting
2 Years Ago
Added the name of the entity blocking placement in the case of a prevent building volume "Cannot build in this area" -> "Blocked by X" Added a new message for deployable that need to be placed on water Localized the rest of the building error messages
2 Years Ago
Rework colliders on player elevators to prevent plaeyrs getting unparented from the lift platform if they stand too close to the edge of the paltform (they are slightly clipping the lift's mesh collider)
2 Years Ago
Refactored socket mods error messages, added new messages and localized the hardcoded ones
2 Years Ago
Rocket fire replacement. Old mat reserial.
2 Years Ago
Added an admin convar to disable the tin can alarm wire culling, for cinematic purposes
2 Years Ago
Merge from main
2 Years Ago
Nixed ancient chaff fx.
2 Years Ago
Updated gunfire FX. Improved muzzle flash color consistency. Deleted a duplicate smaller FX that seemed unused.
2 Years Ago
Merge from fix_reserved_slots_joining -> main
2 Years Ago
Ancient file cleanup.
2 Years Ago
Fixed horses not being able to enter terrain holes again, while retaining the potential fix for boats in 101798
2 Years Ago
Simplified rockets a bunch. Lighter performance hit. Gave manpad rocket trail smoke the same optimization treatment.