139,457 Commits over 4,474 Days - 1.30cph!

2 Years Ago
Fixed reserved slots not expiring until a player joined the queue (or server) without a reserved slot Fixed a player able to use expired reservation to join (incase the first fix doesn't work)
2 Years Ago
fish spawn rate tweaks
2 Years Ago
merge from tincan_alarm
2 Years Ago
Cancel wire deployment if the player died Demo NRE fix
2 Years Ago
Fixed the wire deployment DDraw lines ghosting (applied the same fix to the WireTool)
2 Years Ago
player update. sks set up
2 Years Ago
Tweaked the deploy volumes to allow closer placement from other deployables Improved wire through walls checks
2 Years Ago
Updated office_ceiling_light_b texture resolution
2 Years Ago
Distributing dismount points across ragdoll bones for more reliable dismount without offset issues
2 Years Ago
code review changes - client state initialized from networked parent entityref - removed some redundant client flag setting - eye positions levels out after ragdolling ends
2 Years Ago
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish
2 Years Ago
Undo flexcontroller changes to see if they cause the crashes Limit flex counts to 1k to avoid crashing There will be a warning when the limit is hit now.
2 Years Ago
Limit flex counts to 1k to avoid crashing There will be a warning when the limit is hit now.
2 Years Ago
Undo flexcontroller changes to see if they cause the crashes Limit flex counts to 1k to avoid crashing There will be a warning when the limit is hit now.
2 Years Ago
Added two storey ruin variants. First pass of jungle ruin level assembly,
2 Years Ago
exported wolf run 180 turn left to run rm and wolf attack 1 rm anims
2 Years Ago
Updated office_ceiling_light_b Model and Prefab Added New Textures and Materials for office_ceiling_light_b
2 Years Ago
2 Years Ago
More hill cliff progress Made all hill cliffs 10% flatter
2 Years Ago
fixed no cliffs spawning below zero in test level
2 Years Ago
Update to Boomerang Textures
2 Years Ago
Update to Boomerang Material and Mesh
2 Years Ago
removed crustaceans material and replaced all instances of it with barnacles material,
2 Years Ago
2 Years Ago
merge from tincan_alarm
2 Years Ago
Elevators can now trigger the tin can alarm, because why not
2 Years Ago
Protection values again, forgot to CTRL+S last time
2 Years Ago
fixed some oddities with ore nodes by not using certain topologies (alt/cluster)
2 Years Ago
merge from tincan_alarm
2 Years Ago
Updated protection values
2 Years Ago
Cherry picked Remove topology for monuments
2 Years Ago
Vendor Restock Changes -> Main
2 Years Ago
Upped starting stock to 20
2 Years Ago
water triggers inside canyon to remove ocean surface
2 Years Ago
unique environment test level reduced stack
2 Years Ago
autospawn folder for unique environment prefabs
2 Years Ago
unique environment - canyon_a scene setup
2 Years Ago
updated lake normal texture
2 Years Ago
tin can alarm sounds
2 Years Ago
Cabling now works with new parenting structure
2 Years Ago
Merge from main
2 Years Ago
Merge from pickup_item_number_size
2 Years Ago
missing file save
2 Years Ago
Fixed the red item dropped messages appearing too large
2 Years Ago
barnacles tiling material
2 Years Ago
Enable mesh read/write on train_track_3x18_procgen_COL
2 Years Ago
Disable auto sizing on the number field if the item name on an item pickup notice is < 10 characters Don't show the total item amount in brackets if it's the same amount that you just picked up Very minor allocation improvement
2 Years Ago
blunderbuss viewmodel anim sounds
2 Years Ago
Merge from rcon_commands -> main
2 Years Ago
Include more information on each connection - number of messages sent, recieved and broadcast - connection duration