241,436 Commits over 3,867 Days - 2.60cph!

9 Years Ago
7 'deselect' male vox added
9 Years Ago
Current goal will now be checked for whether it's equal to the next goal, or at least force it to end before we replace it with the new goal.
9 Years Ago
Tossing it on Plastic.
9 Years Ago
BehaviourChain.Copy Fix
9 Years Ago
- Added BehaviourChainElement - Refactored BehaviourChain.Add, Decisions no longer leave DM - Removed Behaviour constructor overload, made target optional
9 Years Ago
Fixed inputs for non standalone platforms
9 Years Ago
removed prefab updated controller
9 Years Ago
Added life steal modifier
9 Years Ago
Root dir
9 Years Ago
Remove null check in BehaviourChain.CreateInteractionBehaviour
9 Years Ago
Replaced amtospheric music 001, changed tags on 018
9 Years Ago
- Fixed some issues with Building interactions being incorrectly disabled - Some EntityComponent refactoring, added IEntityComponentSettings so EntityComponent uses a common type for settings
9 Years Ago
Updated custom speedtree shaders to 5.3
9 Years Ago
More fixes for lag exploits (RUST-315)
9 Years Ago
Replaced obsolete material block calls
9 Years Ago
Updated standard brdf to 5.3 (needs complete shader reimport)
9 Years Ago
RUST-196 - this is the proper fix
9 Years Ago
merge from main
9 Years Ago
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
9 Years Ago
Fixed AddTexture errors (white billboard fix)
9 Years Ago
RUST-43 - Added missing surface params to colliders
9 Years Ago
RUST-196 - attempting to fix
9 Years Ago
RUST-313 Simplified stone worldmodel collider
9 Years Ago
Rebuilt plugins against updated UnityEngine.dll Updated CurrentVersion
9 Years Ago
Deleted UnityTestTools (now integrated)
9 Years Ago
Auto Changes
9 Years Ago
Asset save
9 Years Ago
- Fixed issue with UpdateViewFromSourcePrefab in BeforeInspector - Added new Goal : Gather Wood For Campfire
9 Years Ago
thowing weapon anim source files
9 Years Ago
Refactoring Biome Material Library and Biome Material Object
9 Years Ago
Salvaged icepick & salvaged axe now throwable
9 Years Ago
removed collider from machete projectile
9 Years Ago
Fixed lag exploits
9 Years Ago
adjusted the waterlevel threshold that determines when the player should play the swimming animation added a tread water in place animation
9 Years Ago
Hitting water greatly reduces the speed at impact Removed annoying up / down jumpiness when holding spacebar while swimming Reduced the percentage of the body that can be above water while swimming
9 Years Ago
Biome save
9 Years Ago
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9 Years Ago
9 Years Ago
Switched to SF 1.25 will jump to 1.26 on Unity upgrade
9 Years Ago
- Defaulted back to gamepad controlls
9 Years Ago
- Merge from unit_5.3.x - Regenerated foliage prefabs and biome material libraries
9 Years Ago
Merged control branch to main
9 Years Ago
FOR FUCK SAKE shaderforge to 1.26 FOR FUCK SAKE recompile shaderforge shader to work in unity 5.3
9 Years Ago
Removed scene items Updated texture metas
9 Years Ago
fixed being able to use healing items underwater
9 Years Ago
- More mouse/keyboard input controller work and changing other classes to use the new more input-generic functions
9 Years Ago
increased LOD cull range of barrels and cardboard box trash piles
9 Years Ago
fixed healthbars sometimes showing 0 without the object/player being dead
9 Years Ago
SSAO to BeforeImageEffectsOpaque 100 Water prefog copy to BeforeImageEffectsOpaque 300 Switched some RT samplers to point to avoid artifacts
9 Years Ago
- Added basic keyboard movement and firing to MKController