241,436 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Expose playerGoalMomentum in PlayerController
9 Years Ago
BehaviourChain now holds a reference to the GoalPlanVariant that owns it PlayerController Goal creation cleanupo
9 Years Ago
merge from main
9 Years Ago
StopMomentum when you End a GoalPlanVariant, not when you Copy.
9 Years Ago
Expose start momentum from Goal Plan Variant, so that we have more options for affecting momentum externally.
9 Years Ago
new sounds / particle effects for wounded animations
9 Years Ago
FOR FUCK SAKE removed redundant cloud particles FOR FUCK SAKE cloud particle prefab
9 Years Ago
tweaked swimming and sprint animations.
9 Years Ago
Generic footstep effects (fix for no footstep sounds on quarries)
9 Years Ago
Add local voice limiting to helicopter weapon sounds
9 Years Ago
Ensure all light buzz sounds in new rad towns are LODed correctly
9 Years Ago
new weather test scene
9 Years Ago
Delete unwanted sky dome
9 Years Ago
unfuck new billboards
9 Years Ago
Melee impact sound polish
9 Years Ago
Hatchet strike sound polish
9 Years Ago
m249 attack sound update
9 Years Ago
Small Sound bugfix
9 Years Ago
Fall damage sound tweaks Only play fall damage sounds when taking 20+ damage
9 Years Ago
merge new clouds to main
9 Years Ago
removed conflict
9 Years Ago
Removed conflicts
9 Years Ago
Momentum now part of DecisionPlan rather than GoalPlanVariant, though it's still from GoalPlanVariant that we traverse the momentum tick all the way up to the top goal.
9 Years Ago
Clouds Version 2:0
9 Years Ago
- Mission select screen now interactable with mouse, can start missions.
9 Years Ago
swimming cleanup, unified values for swimming/headunderwater
9 Years Ago
medium and small rocks
9 Years Ago
Fixed water refraction back projection in GL/OSX
9 Years Ago
Changed standard blendlayer shaders to preserve masked albedo detail; traded for normal map in lowest LOD (#325)
9 Years Ago
added new grass skirt to temple court
9 Years Ago
added grass skirt and new outer floor with new grass shaders, removed blue lights.
9 Years Ago
Cowboy run north loop source
9 Years Ago
Sign exploit fixes
9 Years Ago
Exit signs.
9 Years Ago
- TownInteractable works with keyboard
9 Years Ago
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false) Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
9 Years Ago
- Cursor no longer hidden by default, need to toggle.
9 Years Ago
- Title screen buttons now work with mouse
9 Years Ago
Melee weapon damage distance check sends message to player when rejecting an attack
9 Years Ago
Lifestealer gets recycled / removed at end of point
9 Years Ago
- Input
9 Years Ago
Hacky PlayerController goal creation test Removed Momentum from Behaviour, now only carried by GoalPlanVariant
9 Years Ago
- More input unification
9 Years Ago
-some missing bit plastic had not realised existed
9 Years Ago
-tribe now ticks -tribe checks for items and their quantities amongst all known items, making a list of currently known eligible ItemSettings and their numbers -tribe compiles a list of currentlyCraftable items (means items whose basic components are available, no consideration given to needs for skill or tools) -UnitCanFindToolConsideration was killed, and swapped with a CanFindOrCraftTool condition, which is much much prettier, by using the above functions
9 Years Ago
Stability is now encapsulated into a StabilityEntity Doors, shutters and embrasures use the new socket based stability system Fix for RUST-164 and RUST-318
9 Years Ago
- Input
9 Years Ago
Env probes.
9 Years Ago
BehaviourChain.End accessibility fix
9 Years Ago
- Removed BehaviourStack, renamed Agent+Behaviour to Agent+Abilities - Removed FindItem Action