241,415 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Shutter, embrasure and window bar prefab updates for the new socket features
9 Years Ago
Blog banner.
9 Years Ago
backup - metal
9 Years Ago
backup - metal
9 Years Ago
Fixed special bar size re-added yellow buffers.
9 Years Ago
added blog banners, added grass mesh to temple court
9 Years Ago
added grass mesh to temple court, texturing
9 Years Ago
FOR FUCK SAKE playership cleaning/aiming laser FOR FUCK SAKE town with skubox
9 Years Ago
WIP stat type refactor and organisation
9 Years Ago
Door prefab updates for the new stability backend
9 Years Ago
Merge from main
9 Years Ago
Cherry picking Vince's door material fix
9 Years Ago
Merge from main
9 Years Ago
Missing folder f!'@#]p/?plastic
9 Years Ago
backup - metal
9 Years Ago
- Added a placeholder loading screen when starting a mission
9 Years Ago
- Playership now uses same minimap marker setup as everything else
9 Years Ago
updated ak47 material values
9 Years Ago
updated ak47 lods maya file
9 Years Ago
New crosshair focus special meters, deleted yellow buffers.
9 Years Ago
AK47 material updates
9 Years Ago
backup - wood
9 Years Ago
- Model post processor now sets material name setting - 138 materials that got generated as a result
9 Years Ago
Mavis flying anims - batch 2
9 Years Ago
Ramp construction socket (used for roof)
9 Years Ago
backup - stone
9 Years Ago
LOD management. Fucking this off though for something else.
9 Years Ago
merge from main
9 Years Ago
- Fixed the 1 pixel border on death screen
9 Years Ago
FOR FUCK SAKE background camera script, added a condition to avoid error spam
9 Years Ago
Added maxthreads convar (number of threads to use for the procedural world generation, defaults to processor thread count)
9 Years Ago
Twig LODs fix
9 Years Ago
FOR FUCK SAKE planet prefab
9 Years Ago
FOR FUCK SAKE WIP planet FOR FUCK SAKE add light attenuation to subsurface shader !A simplex noise script !A planet script
9 Years Ago
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9 Years Ago
m249 viewmodel + worldmodel + sounds/special fx
9 Years Ago
- Steam app id
9 Years Ago
- Added BaseEntityCollider script that can be used to forward hit messages to the owning BaseEntity, so a single BaseEntity can have multiple hit colliders - Both ends of the LaserLink can now receive damage
9 Years Ago
- Bouncers now show their own name instead of Booze Burner
9 Years Ago
- Fixed Money Bags enemy ability. It now sets the entities loot table to have 100% chance to drop cash (and doubles the cash value)
9 Years Ago
- more laser link wip testing
9 Years Ago
AK47 - Updated vm reference source with new meshes Added all LODS base maya file
9 Years Ago
Added LODs to database Added textures & materials
9 Years Ago
AK47 mesh update (now component meshes)
9 Years Ago
autoturrets won't aggro on eachother if shot by errant rounds
9 Years Ago
Push back time, dist and slide rate now pulled in from config file
9 Years Ago
No more StabilityPinPoint
9 Years Ago
Building prefab updates to the new stability + construction socket backend
9 Years Ago
Mavis flying anims - batch 2
9 Years Ago
torch nerfed to oblivion