241,273 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Fixed cupboard entity bounds Removed MeshFilter component from cupboard trigger Automatic entity bounds calculation (when no bounds have been set up) ignores triggers
9 Years Ago
Reduced cupboard health
9 Years Ago
updated RustBuilder
9 Years Ago
Effects WIP 2
9 Years Ago
Water2.5: Fixed DepthOnly still having tess/displacement in low quality modes Water2.5: Fixed white 'sprite' issue caused by mishandling of fog in additional light passes Water2.5: Changed transparent order queue
9 Years Ago
Updated HUD to play anims
9 Years Ago
Fixing PlayerController interaction issues
9 Years Ago
Effects WIP
9 Years Ago
Mesh collider are now generated.
9 Years Ago
Added DDraw shader to "always include" list
9 Years Ago
Added idle anim for hex effect
9 Years Ago
FOR FUCK SAKE factory model collision FOR FUCK SAKE factory room prefab / add more room to the generator !A factory modular pieces variations
9 Years Ago
Cursor state stuff, added contextual cursor variations Radial button tinkering Renamed ISelectable > IInteractable UnityEvents for Entity destruction
9 Years Ago
Clientside GC
9 Years Ago
Fixed "Look rotation viewing vector is zero" logs
9 Years Ago
AI garbage, perf
9 Years Ago
client compile fix (sorry!)
9 Years Ago
greybox implementation
9 Years Ago
merge from main
9 Years Ago
finished texturing up cogs, working on court texture
9 Years Ago
water extinguishes fireballs
9 Years Ago
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9 Years Ago
heli code cleanup 3
9 Years Ago
- Shop upgrades now actually cost the player the cash values - Pressing Y in the shop when UNITY_EDITOR awards 5000 cash to player for testing
9 Years Ago
Added low health bar
9 Years Ago
heli code cleanup pass 2
9 Years Ago
Removed EntityComponent.Awake since it's redundant
9 Years Ago
More scoring WIP
9 Years Ago
Removed BaseEntity.Is<T> (server ai gc)
9 Years Ago
heli code cleanup pass 1
9 Years Ago
PlayerPrefab tweaks Made PlayerController UnitEvents serializable
9 Years Ago
- Shop UI player cash value is now hooked up to PlayerData
9 Years Ago
PlayerController uses UnityEvents RadialMenuWidget listens for PlayerController events
9 Years Ago
Pick Up Item Of Type
9 Years Ago
Sentry detailed greybox models
9 Years Ago
- Shop UI for upgrade levels - Upgrade levels can be purchased (not linked to stats etc yet)
9 Years Ago
Added MeshColliderBatch tag Less GC + cpu by skipping GetComponent<MeshColliderBatch> if MeshColliderBatch tag isn't set on gameobject
9 Years Ago
Updating city island meshes in a shit work to test it.
9 Years Ago
AISenseRedirect is redudant (we use .ToBaseEntity) (server perf and gc)
9 Years Ago
All prefabs start disabled
9 Years Ago
Throw error in CreateModulator if array out of bounds OnHolster/OnDeploy should only be called for local players
9 Years Ago
Load ambient sounds in background (fixes 20ms+ spikes)
9 Years Ago
All projection distance on decals changed to .1 Added Metalore and stone decals.
9 Years Ago
Sound profiling
9 Years Ago
Tool cupboard model, textures, lods and gibs
9 Years Ago
Merged Diogo's awesome water in
9 Years Ago
FOR FUCK SAKE prefab room, readding some more room in the generator
9 Years Ago
- Can now cycle through shop items with left-stick left/right
9 Years Ago
Fixed doors not shutting clientside, on the first USE Server Corpse Profiling
9 Years Ago
Road updates. Getting ready to base them into the terrain.