241,271 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Enitty save pooling tweaks
9 Years Ago
Don't add road and river mesh filters and renderers on the server
9 Years Ago
BuildInformation generator
9 Years Ago
PlayerController tweaks
9 Years Ago
Units no longer play selected sound when sleeping Units no longer selectable when dead Tribe now has access to all buildings by default
9 Years Ago
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9 Years Ago
Sqlite perf
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9 Years Ago
Linux Build 831
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9 Years Ago
LinuxDS Build 800
9 Years Ago
Fixed rocket damage
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9 Years Ago
Windows Build 683
9 Years Ago
More editor NRE fixes
9 Years Ago
Editor NRE fix
9 Years Ago
Decay is entity component (fixes decay reset)
9 Years Ago
* Fixed RPG sound spam #2 * Added input.LookupKeyBinding ( int key_enum ) - clientside * input.LookupBinding() now has a second parameter - exact * net.ReadData no longer tries to read 0-length or negative length data * Added system.IsWindowed() - clientside * Updated the "No DirectX redistrib" message * Added maps/*_particles.txt for HL2:EP2 maps
9 Years Ago
Shadervariants
9 Years Ago
Merge from main
9 Years Ago
Updated Owl serve Added select breathe
9 Years Ago
Some more profiling
9 Years Ago
Island is terrain chunked up to speed up cutting holes.
9 Years Ago
Fixed devbranch branding not showing
9 Years Ago
Fixed backhand issue with new shot selection Fixed check for ball to be returned Added buffer for specials WIP
9 Years Ago
Fixed pool sometimes not setting object to null on free
9 Years Ago
adding new textures to lava courts. added sparks and lava effects to machinery
9 Years Ago
texturing lava cogs and wheel, on last bits
9 Years Ago
Re-enabled EAC logging, disable automatically on exception
9 Years Ago
renamed to grass.displace
9 Years Ago
Added graphics.grassdisplace (to enable/disable grass displacement)
9 Years Ago
Clear server log files on startup
9 Years Ago
- Shop item panels now outline/scale when selected - Shop items can be navigated (keyboard only atm)
9 Years Ago
k_EAuthSessionResponseVACCheckTimedOut fix (kinda) Server browser perf
9 Years Ago
More foreach removal in agent tick routines Commented out ini parser stuff from GameOptions
9 Years Ago
Steamworks files
9 Years Ago
Meta
9 Years Ago
Removing foreach in Unit+Senses Added SmartObjectCollection (no functionality yet) UI Font tweaks
9 Years Ago
- Changed mission portal text
9 Years Ago
- Refactored town interactable stuff - Cleaned up town scene hierachy - Shop and mission portal now use new interaction stuff - More shop UI work - Deleted a bunch of now unused town scripts
9 Years Ago
Temp debug functions for scoring
9 Years Ago
Performance stuff Bug reporter - report correct memory amounts
9 Years Ago
FOR FUCK SAKE factory room prefab FOR FUCK SAKE minimap shader !u floor rendering for minimap FOR FUCK SAKE factory model collision
9 Years Ago
Refactored island. Can have terrain based and non terrain based.
9 Years Ago
removing most LINQ from senses (only using FirstOrDefault on init)
9 Years Ago
- Shop UI disabled correctly at startup
9 Years Ago
Updated Owl forehand stand
9 Years Ago
- Upgrade XML
9 Years Ago
Server fix
9 Years Ago
In game bug reporter
9 Years Ago
added textured cogs in lava court
9 Years Ago
Fixed NRE in TooltipWidget
9 Years Ago
Road updates