240,945 Commits over 3,867 Days - 2.60cph!

9 Years Ago
loottable adjustments fixed more hit notification stuff protocol++
9 Years Ago
fixed rockets not having creator entity set added protection properties to new hats don't do multiple hitnotifies per frame
9 Years Ago
compile error fix
9 Years Ago
added convar for hit notification to be client or serverside
9 Years Ago
Various env material tweaks.
9 Years Ago
fixed a bug with the player inventory animation not looping
9 Years Ago
player commands wake up units
9 Years Ago
Added HasEffect Condition, AgentEffect Trigger
9 Years Ago
temp hack to stop player giving sleeping or dead units commands
9 Years Ago
Changed vertexlit blended lighting normalization hack to scale down, not up
9 Years Ago
zone IM lazy map creation and better init
9 Years Ago
Sky and moon brightness tweaks
9 Years Ago
DM score precision tweak
9 Years Ago
slightly increased despawn times for bodies and dropped items dropped items have longer despawn times based on rarity
9 Years Ago
DM tick fix
9 Years Ago
Sleeping bags can no longer be placed in nobuild zones Sleeping bags cannot be stacked as much anymore Sleeping bag collision is less annoying
9 Years Ago
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9 Years Ago
fixed research table showing 0% with condition based items
9 Years Ago
9 Years Ago
remove debugbox from GoToRandomSpot
9 Years Ago
resources editor update
9 Years Ago
Smoothened headlook IK
9 Years Ago
HarvestResource re-write Resources now dispense all of the target resource on harvest
9 Years Ago
-wandering is now safe aware.
9 Years Ago
9 Years Ago
resource interaction tweak moved fruit bush to their own spawn
9 Years Ago
remove debug box from random spot action
9 Years Ago
9 Years Ago
New Elvis run anims
9 Years Ago
add count check to Agent+Effectsd AddEffect ()
9 Years Ago
idle movement improvements, DM idle eval tick moved to method, idle behaviour eval tick delay randomised
9 Years Ago
2h cleaver sound tweaks
9 Years Ago
More UI shit.
9 Years Ago
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9 Years Ago
Pickaxe sound timing tweaks
9 Years Ago
- More UI stuff
9 Years Ago
Fixed possible NRE in Model.SyncBones
9 Years Ago
whoops, missed files
9 Years Ago
safest spot pos fix
9 Years Ago
store interaction settings in ResourceItemSettings added GoToRandomSpot to test less safety focused idle movement actions nuked some old scenes added a randomised timer to agent idle DM
9 Years Ago
- UI tweaks
9 Years Ago
- Target health bar works again (converting all damage to integers broke it)
9 Years Ago
- Made basic plasma projectile chunkier - Tweaked the starting weapons that are available on the floor in town (placeholder way to get them)
9 Years Ago
Phrases
9 Years Ago
Balaclava/Boonie
9 Years Ago
headshot sound overrides hit notification adjusted hit notification sound
9 Years Ago
- Death is now permanent and dumps you back to the title (until there's a propper death screen) - Added a fullscreen red flash when player is hit
9 Years Ago
-re-added material to projector, IM debug should now work +merge
9 Years Ago
island changes, spawn changes, BMO init fix
9 Years Ago
swamp spawn